I’ve been looking pretty hard lately at the unit statistics for DW 2.0, and it occurred to me that having some sort of simplified stats-based analysis might be helpful when weighing all of the unit options within the factions that are now available to players. On top of that, it might also be a fun way to do a comparison of the same ship type across all of the factions. Now, this project is fraught with peril, as it can be hard to quantify certain things about a model, such as the effects of generators, MARs, munitions types, and the like. This will mean that I will be making some judgment calls about some of these things that are difficult to quantify. As a result, there will inevitably be some error and bias in whatever numbers I come up with, but it should make for some interesting conversation nonetheless!
Divide and Conquer
I will be dealing with a handful of specific areas for each ship I analyze. Specifically, I will be looking at Firepower, Mobility, Protection, Defenses, and Cost. Firepower will include all offensive weapons on a model, naturally. Mobility is going to be primarily speed, although I will also be factoring in the minimum moves of models, the size of the turning template they use, and the like. Protection is going to be based on DR and CR, though MARS and Generators will be accounted for. Defenses are the AA, CC, and AP ratings, while Cost is the point value of the model. I will be addressing each of these areas in separate posts in the near future.
The First Comparison
Once I’ve more thoroughly fleshed out my methodology, I will be using it to do a comparison of the Dreadnought ship type across the 7 Core Nations. The idea is to answer the question of “Who has the best Dreadnought of them all?” I can hardly wait to see how it comes out! Until next time…