DWVA Summer Event 2012
Sunday, June 3rd, Guns commence at noon
The Game Vault, Fredericksburg, VA
http://unchartedseascourier.blogspot.com/2012/05/blog-post.html
Event opens for registration at 11 am Sunday at the Game Vault. First Round commences at noon; awards ceremony at 5:30 pm. No meal breaks are scheduled, so stop for lunch on your way to the Game Vault. Snacks and drinks are allowed and available for sale in the Game Vault. Restrooms are also available.
Tournament Format: Players are encouraged to pre-register on the forum at http://www.manbattlestations.com and will pick up a custom name badge at the event. Players will pay registration fee of $10 at The Game Vault the morning of the event and fill out a player ballot to include name and faction. Event Manager will randomly draw player ballots to match opponents for Round 1 at noon and round 2 at 1:45. Players will have 75 minutes to set up and play through the scenario, scoring VP when time is called to determine winners and fill out Round Scoring Cards to hand into the EO. Any round ending in a draw will be considered a win for both players involved. Players winning both 1st and 2nd rounds will compete in the 3rd round which will last 100 minutes, and the tournament victor will be determined by the player with the most VP scored during the 3rd round, runner-up will also receive a prize.
Scenario Details
1st Round: Naval Engagement ~ 600 MFV Naval Core Force ~ 75 Minutes Vortex disc with 5″ diameter is placed at the center of the play space; any naval model touching the disc when time is called which is still able to activate scores VP equal to the cost of the model. VP is also scored for destroyed, damaged, and captured models, as usual.
2nd Round: Armored Engagement ~ 600 MFV Armored Core Force ~ 75 Minutes River 4″ wide bisects table between players; any armored model on the opponent’s side of the river and still able to activate scores VP equal to the cost of the model. VP is also scored, as usual, for destroyed, damaged, and captured models.
3rd Round: Combined Arms ~ 900 MFV ~ 100 Minutes Players alternate placing land areas and energy portals which can transport armored units between land areas. Although energy portal placement is not according to the DW rule book, activation and use by armored models is according to page 37. The player scoring the most VP overall for damaged, destroyed, and captured enemy models at the end of the round will be declared winner of the tournament.
Prizes
Grand Commodore: wins 40% of collected registration money in GV store credit.
Rear Admiral: 2nd most VP in 3rd round wins 20% of collected registration in store credit.
High Admiral: highest score for painting and playing as rated by opponents in 1st & 2nd rounds, wins 30% of collected registration in store credit.
Garbage Scow Captain: lowest accumulated VP score in 1st & 2nd rounds wins new set of dice!