Tag Archives: Line Ahead

Line Ahead: What makes a Naval Game?

Line Ahead: What makes a Naval Game?

Welcome to the second installment of Line Ahead! During the first post of this series, I mentioned that one of my entering assumptions was that naval gaming is a unique sub-genre of war gaming. At the time, I was willing … Continue reading

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Line Ahead: Why Naval Gaming?

Welcome to the first installment of Line Ahead, the first of what will hopefully become a series of editorial musings on the wider scope of naval gaming. For this column’s maiden voyage (see what I did there?), I thought it … Continue reading

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