Man Battlestations Forum

General => MBS Media => Topic started by: Ruckdog on November 02, 2020, 05:01:06 pm

Title: MBS Podcast Episode 47
Post by: Ruckdog on November 02, 2020, 05:01:06 pm
(http://www.manbattlestations.com/blog/wp-content/uploads/2020/11/episode47.png)

Greg and Andy are back for a somewhat abbreviated episode, where they talk about some exciting new developments in the world of Star Wars gaming! Greg has been playing a fair bit of the hit new video game Star Wars Squadrons, and give his impressions of it. Andy then discusses some of the new developments for Fantasy Flight Games’ Star Wars Armada, including the new Clone Wars-era ships that are coming in the near future.

http://www.manbattlestations.com/blog/2020/11/02/episode-47/
Title: Re: MBS Podcast Episode 47
Post by: Stephan on November 03, 2020, 12:10:14 pm
Quick public service announcement.  When Greg talks about the book series he's reading at the beginning of the podcast, he's talking about the "Ketty Jay" series.  He is not, I repeat NOT, saying "The Kenny G Series".  That is all.
Title: Re: MBS Podcast Episode 47
Post by: Easy E on November 09, 2020, 02:19:32 pm
The audiobook version of "The Kenny G Series" is pretty soothing though. 
Title: Re: MBS Podcast Episode 47
Post by: Easy E on November 13, 2020, 04:11:21 pm
I am a pretty big fan of Aircraft games, so saying that the types of missions you can play in an air combat (such as Squadrons) game caught my ear. 

There are all sorts of missions in a lot of aerial games.  Some examples include, escorting other ships, A to B missions, destroy specific targets, landing missions, scan a target, etc.  There are a lot of potential variations that COULD be made in a Star Wars fighter game.  However, gamers probably mostly want to play furballs against other live players. 
Title: Re: MBS Podcast Episode 47
Post by: Covertwalrus on November 13, 2020, 05:17:33 pm
There are all sorts of missions in a lot of aerial games.  Some examples include, escorting other ships, A to B missions, destroy specific targets, landing missions, scan a target, etc.  There are a lot of potential variations that COULD be made in a Star Wars fighter game.  However, gamers probably mostly want to play furballs against other live players.

 That seems pretty much the way of things in Aircraft games. And the popularity of "X-Wing" across a number of different player's groups here woudl sem to show that as well.