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« on: January 31, 2018, 08:02:39 am »
So SAS need some work, both in 2.5 and hopefully in 3.0.
CAP- seems messed up and a bit contradictory/not well defined in 2.5.
It is now an attached unit. you can piece together its limits and uses from different rules sections. It is limited to being taken from Local air with common exceptions for Medium Bombers and other notable ones like the Tunguska. SAS can roam within command distance and can attack and link as other escorts- or be attacked independent of the Parent. It can also be out of ACK ACK Counterair range when its parent is attacked!
It cannot become an attachment after the game starts since it functions like other attachments/escorts and they can't attach or re-attach during a game-even if a parent is lost (or CAN they?).
Like other attachments it can not be detached- except that Disorder detaches it by rule-- then what? No more CAP and an extra activation and an independent SAS unit appears? The Disorder rule is probably an unintended leftover from 2.0 since it confuses the attachment aspect-- are SAS the same as other attached units, (as the rules state) or not?
It can be affected by carrier actions by default, since nothing says it can't. So a nearby carrier can replenish CAP? The rules don't address other carrier actions, like rebuild, or re-task. One infers that since CAP must be fighters re-task is not allowed. Presumably a SAS CAP unit can be rebuilt if lost and then be an independent SAS unit.
Many aspects affect CAP which result from a lack of rules describing it and inferences and generalization from stated rules.
There are more than enough inferential applications of the rules to cause misinterpretation to be common and to deserve a paragraph consolidating them.
I usually ask to not have local air in my games. It cleans things up, lowers the activation count and makes SAS less dominant. Since I play mostly scenarios it is written in. If an airbase is involved we just use the LF unit. Some scenarios have one side with local air.
Re-build needs to be limited-I would make it a commodore ability and limit it to once per game. Units rebuilt would start with an activation marker.
Thoughts?