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Messages - Easy E

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1
General Discussion / Review: Pacific Command - Osprey Games
« on: July 01, 2025, 08:18:18 pm »


Mike Hutchinson returns to the Osprey Wargaming Series with something a bit different.  Previously, Mr. Hutchinson wrote Gaslands (which got an Osprey Hardback re-release which means it sold well) and the less well-received A Billion Suns.  His other big Non-Osprey book is Hobgoblin which is a fantasy Mass Battle Game.   Therefore, turning his hand to a historical, WWII, Naval combat game is a bit of a different look for him.  I am interested to see what he comes up with. 

I have always been interested in Naval combat.  However, my interest is more Jutland than it was Midway.  The Pacific Theatre of WWII seems especially.... popular?  I mean, the Victory at Sea starter set focuses heavily on the Pacific Theatre, even if it is strangely missing the carrier elements.  Therefore, this is an area of the war that has gotten a lot of attention in wargaming circles over the years, and much of it has been very dogmatic and rivet-counting focused.  I am therefore interested in how Mr. Hutchinson takes a crack at the period and genre, as he often brings novel and simplified approaches to complex genres.

With that said let's fuel up our dive-bombers, clear the decks, and scramble all aircraft! You can read all the details on my Blood and Spectacles blog:
 
https://bloodandspectacles.blogspot.com/2025/06/review-pacific-command-osprey-games.html

2
General Discussion / Re: Finally, after all these years....
« on: June 16, 2025, 09:58:38 am »
True.  With rumors swirling about Warlord's future, I could also see it being dropped. 

However, that is less of a problem for me now because i have the rules and no one can take them away. 

Edition changes are worse because no one wants to play old rules, but they will play dead ones? 

It is a strange world we live in, but it is true!

3
News and Rumors / Re: Pacific Command is now available!
« on: June 13, 2025, 12:27:45 pm »
Yeah, that sounds great!

I bet you could grab Mike too.  He is a member of this board.  :)

Edit: You sly dog!  You and Man Battlestations gets a shout-out in the book!

4
The Pavilus Binary War / Re: Quick Update
« on: June 12, 2025, 10:53:57 am »
Man, late to the party but this seems like a great idea!  I am jealous!

5
News and Rumors / Re: Pacific Command is now available!
« on: June 12, 2025, 10:50:08 am »
I got my copy in hand and am working on a review for it.

6
General Discussion / Finally, after all these years....
« on: June 11, 2025, 10:52:27 am »
After three (possibly more) years of having it on my radar to buy, I finally picked up a hard back copy of Victory at Sea from Warlord.  I now expect a new edition in about 3-6 months. 

I also got a copy of Mike Hutchinson's new Pacific Command from Osprey as well.  The pictures inside use Warlord minis. 

This time around, I skipped minis as I can use paper templates for now.  Eventually, maybe I will get some GHQ minis. It depends on if I can get anyone else around these parts interested.

7
Misc. Naval Games / Castles in the Sky- Clash over South America
« on: May 27, 2025, 10:52:24 am »


The Americans had been patrolling near Paramaribo in the territory of the Netherlands, as part of a diplomatic effort to win their support at the Hague.  However, the nearby British and French were not happy to see an American force so close to their Spheres of Influence.  A Fleet for each power was deployed from Georgetown and Cayenne (respectively) as a precaution and a warning. 

However, they did not realize that the American flotilla was commanded by Rear-Admiral Thomas, a notoriously aggressive commander.  As the three fleets began to converge just north of the border with Brazil, the Europeans soon realized their error.  The American commander raised the battle colors and signaled for the other two fleets to stand-down.  The two European commanders declined the offer and battle was soon joined.


Forces
Americans

1 Michigan class Battleship - Comm 2

1 Denver Class Cruiser - Comm 3

1 Bainbridge class Destroyer - Comm 2 - Air Torps




The French

1 Charles Martel Class Battleship - Comm 3

1 D'Iberville Torpedo Cruiser - Comm 2

1 Chasseur Destroyer - Comm 1- Air Torps



The British

1 Queen Elizabeth Class Battleship- Comm 3

1 Warrior class Cruiser - Comm 3

1 Bull Finch class Destroyer- Comm 2 - Air Torps



Set-up
Our table was a 4ft-by-4ft board, and each MU was 1 inch.  The Americans and British took opposite corners, and the French were in the center on the far side.  The Americans and British deployed high and fast, with the French going at mid-range and speed. 

There were no clouds or cloud cover.  There were a few rock formations at 1-4 altitude. 



You can read the full report on the Blood and Spectacles Blog here:
https://bloodandspectacles.blogspot.com/2025/05/battle-report-castles-in-sky-clash-over.html

8
General Discussion / Re: 3D STL files for Aeronef
« on: May 05, 2025, 05:34:29 pm »
Oh yeah, that's the stuff right there......

Thanks!

9
General Discussion / 3D STL files for Aeronef
« on: April 24, 2025, 11:59:38 am »
Greetings all,

In the US, I have been having a hard time getting my hands on the Imperial Skies Range from Brigade.  I love the models, but with the new climate it is tough to get things from across the pond. 

Is there a good place to find some STL files for Aeronef style ships?  I want to add a fleet or two to my Castles in the Sky fleets.

10
General Discussion / Re: MBS in 2025
« on: April 24, 2025, 11:53:27 am »
Keep us posted on the Discord.  I would join that.

11
News and Rumors / Re: Warlord Games naval games on sale
« on: April 24, 2025, 11:51:33 am »
D'oh!  I missed this.

12
General Discussion / Re: Merry Christmas
« on: January 06, 2025, 11:28:23 am »
LOL! 

I did not receive anything Naval related, but did get some Hobby trash. 

13
News and Rumors / Re: Dropfleet Commander 2.0
« on: September 09, 2024, 01:13:57 pm »
Oh.  Interesting.

14
News and Rumors / Re: 2024 Great Wargaming Survey
« on: September 09, 2024, 01:13:34 pm »
I did my part.  I look forward to the break down.

15
Space Naval Games / Re: Hostile Space - Space Mecha Combat Thread
« on: August 28, 2024, 09:44:13 am »


The following is a battle report for my latest game, Hostile Space:

The New Olympians were putting all the pieces together and closing the noose on the Red Knight operation to de-stabilize New Arcadia.  The trading contract of the New Arcadia Freehold was coming up for negotiation.  Their current patrons were the New Olympians, and the Red Knights had been contracted to disrupt trade and prospecting efforts to highlight that the New Olympians could not guarantee the Freehold's security and prosperity.  Once a new contract had been met, the Red Knight contract would also come to an end. 

However, the New Olympians were not so wiling to just let the Red Knight Mercenaries disrupt things around New Arcadia.  They had dispatched their own Patrol Ship with a squadron of Combat Suits to find the source of the disruptions and put a stop to them.  The New Olympians were not going to let the Freehold slide from their sphere of influence without a fight. 

The New Olympians had managed to disrupt the Red Knight attacks and drive them into hiding.  However, the New Olympians managed to track them down and eliminate the Red Knights main base of operations in New Arcadia.  In order to fulfill their contract, the Red Knights had a small window of opportunity.  Their last chance was a desperate attack on New Arcadia itself to force a regime change.  It was a huge and overt gamble, but their was a small window of opportunity before the New Olympian Patrol Craft could return to the Freehold. 

In desperation, Red Knight agents managed to disable the long-range defense guns of the New Arcadia main docking array.  That would be the infiltration point for the Red Knights, they just had to battle their way to the landing site and make the attack stick!
 

Forces:

New Olympians

3 Hecate Fighters

1 Hecate Fighter - Missile Pods

3 Hera Defense Satellites


Red Knights

4 Bulldogs

1 Bulldog- Rocket Tube

1 Shephard - Swarm Missiles

1 Shephard - Swarm Missiles, Combat Axe, Shield

3 Watchdog Landers

We are using Mission 11- Assault the Base.  The New Olympians are trying to stop the Red Knights from landing their transports at the base.  The New Olympians gain bonus VPs for killing Transports, and the Red Knights score for landing them.   

Set-up:

This time, we are playing on a 72 x 48 MU board.  That means 1 MU is 1 inch in today's battle. I have placed large "shadows" on the board that represent other freighters, cargo containers, and other craft.  They all cover a single altitude that was randomly determined.  Each has a dice next to them for Height.  If a Suit or transport enters the area of a shadow and is at the same altitude, it is considered destroyed.

In addition, we have set-up a short board edge to be the Freehold with a landing platform.  The platform is at altitude 3 and can be landed on.  The rest of the Freehold covers all altitudes and any craft that comes in contact will be destroyed. 



The Red Knights were coming in on the opposite board edge and spoiling for a fight.



You can read the exciting conclusion of my Hostile Space mini-campaign on the blog if you are so inclined. 
https://bloodandspectacles.blogspot.com/2024/08/battle-report-hostile-space-attack-on.html

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