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Messages - thelasthuzzah

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Covertwalrus,

That submarine was good fun, and I was not aware of it's reputation at the time of use.  Andy and I had discussed me using it for a game (maybe 2, we'll see how my list for operation Gitmo Bay looks).

The Deathbringer was good (knocked out a CL, FF and finished the BB), but I think the Liberty carried the Lion's share of the load that game. 

The shield (3) and Sustained fire 3 on turrets gives even an unlinked shot a good chance to put damage on a large model.

2
Roll Call / Re: Got Sturginum?
« on: April 27, 2018, 07:41:15 am »
Certainly not opposed to playing a space combat game, but I'm already stretched pretty thin with work/life balance. 
Another game system is not something I need at this point.  :)

Cheers!

3
Roll Call / Got Sturginum?
« on: April 26, 2018, 10:15:00 am »
Greetings All,

Fairly new to the forums, but I've been around the game since early on.  My group stopped playing just after 1.5.

I came across Ruckdog on a local forum, and now I'm the guy running through Hurricane Season with him.

DW has been my only tiny ship game as I'm mostly a 40k/Sigmar player.  I'll add Polyversal to the list once I have it in-hand.

Good to be here!

-Matt

4
DW: Hurricane Season / Re: Commander Generation Thread
« on: April 15, 2018, 10:37:49 pm »
Had our first round last night. Not sure what Andy's plans are, but I'll see about coming up with an after-action report.

 Maybe we can bounce what we remember off of each other and summarize the report with a narrative write-up.

Here's my quickish summary (going to take a few updates)-

FSA Fleet (replaced Covenant in this scenario):

Naval Group 1-
Deployed where EoBS Commodore had to exit.
 -Battleship +3 Escorts (Shield, Commodore)
- 4 Reveres

Naval Group 2
-Battleship (Kinetic)
-2 Princeton (Shields)

Aerial
-Valley Airship (target painter)
-Justice Robot Squadron (2 JH, 3 Freedom)

EoBS/PE Fleet (from memory)-

Naval 1-
Carrier (Commodore, randomly determined for scenario)
4 Frigate

Naval 2-
Heavy Battleship+3 escorts (Shield)
3 Lt Cruiser
4 Frigates

Aerial-
Big Zappy Blimp,not air carrier
2 Pflichts


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DW: Hurricane Season / Re: Commander Generation Thread
« on: April 14, 2018, 01:51:35 pm »
Matthias MacCannon:

Command: Not one step back
Aggressive: Close Range Precision Take Aim
Defensive: Jury Rigger

Josef Tume:

Command: Coordinated Attack
Agressive: Send In My Best
Defensive: My Precious Requisitioned for my Personal Transport

Danny Wales (Thinking he should be a BB Commodore and Matthias joins up for Dreadnought time?  We can discuss)

Command: Coordinated Attack
Agressive: Strike Hard and Fast
Defensive: Jury Rigger

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DW: Hurricane Season / Re: Commander Generation Thread
« on: April 10, 2018, 10:10:02 pm »
Ask and ye shall receive, I have no idea what these will translate to, but will look them some time before our Saturday game  ;)

FSA Naval Commander- Matthias "The Red Squall" MacCannon
Command Trait:
Rolled 1d6 : 5, total 5

Agressive Trait:
Rolled 1d6 : 2, total 2

Defensive Trait:
Rolled 1d6 : 5, total 5


FSA Ground Commander- Josef "Socket" Tume
Command Trait:
Rolled 1d6 : 4, total 4

Agressive Trait:
Rolled 1d6 : 3, total 3

Defensive Trait:
Rolled 1d6 : 1, total 1


And in the event I need a 3rd (only running one faction, possibly joined by Angry Russian Captain Nemo):

FSA Naval or Air (is this a thing?) Commander- Danny "Deadeye" Wales
Command Trait:
Rolled 1d6 : 4, total 4

Agressive Trait:
Rolled 1d6 : 4, total 4

Defensive Trait:
Rolled 1d6 : 5, total 5


Now to see about getting some paint down...

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