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21
General Discussion / Re: 3D STL files for Aeronef
« Last post by Covertwalrus on June 07, 2025, 04:48:41 pm »

 Going to give an upvote to Javelin, or as he sometimes calls himself, National Cheese Emporium. High quality STL sculptor, and with little to no issues with printing, he ran an excellent service on Shapeways Marketplace ( Much mourned) and now on Cults3D and CGTrader.

 He is reliable as a seller, and will even take suggestions - He upscaled one of his 3mm models to 6mm on my request.

 I don't have any of his Imperial Skies items, but I have had my eye on his civilian ships for some conversion potential for DW.
22
News and Rumors / Re: Dystopian Wars 4.0 Incoming
« Last post by Covertwalrus on June 07, 2025, 04:44:20 pm »

 I confess, it seems to be getting further and further form 2.5, and that alone is a big Red Flag for me.

 Simplicity is a tricky thing to manage - especially when we live in a world where thinking seems to be an anathema - and while a certain amount of simplification is desirable, games often end up as complex variants of "Paper Scissors Rock"/Roshambo rather than an actual war game. 3.0 was already simplified from previous incarnations, and that was half the problem ( All ships of all sizes use the same turn template? Really?) for many players in my group.

 Still, trying to be optimistic, I suppose the doing away with weapons arcs might help some people with the game nevertheless that's really an important feature of naval and other fleet combat games, and I don't see how exactly it will work and still retain the feel of naval combat in all honesty. But if they make it work, then great.
23
News and Rumors / Dystopian Wars 4.0 Incoming
« Last post by Ruckdog on June 04, 2025, 09:18:18 pm »
I meant to post about this when it was announced last month, but Warcradle has announced a 4.0 edition of DW is in the works:

https://blog.warcradle.com/blog/development-diary-expanding-on-dystopian-wars-4th-edition

Quote
As you will know by now, a new edition of Dystopian Wars is on its way. The mononymous Parker from the Studio pulls back the curtain a little more on the new edition for the benefit of current players, who are already asking key questions like: ‘Is this a true new edition, rather than a new coat of paint? Can I still use all my models? Do I have to buy new dice?’

Parker: “While the announcement of a new edition for any game can understandably be met with trepidation by existing players, we can assure you that we are taking the time to give Dystopian Wars the best possible future. “


Dystopian Wars has been growing and developing steadily for some years now, with new releases for all eight factions and multiple units for each level of conflict - underwater, surface and airborne. With this growth has come new rules and, in turn, new interactions with the core rules. This has led to a level of complexity that might prove tricky for newer players, and extends the playing time for existing ones.

Parker: “In many ways, this is the perfect time to work on a new edition. I was heavily involved in developing the current edition of the game, and it's been good to see how the release of Armoured Clash has provided new lessons and design principles for the new edition of Dystopian Wars. Have no fear, we will not be taking every rule from Armoured Clash and working it into Dystopian Wars by any means. Continually exploding dice are staying for good! However, there are certain areas of mental load that we feel can be adjusted and streamlined for ease of play.

For example, in the current edition, a player has to declare all the attacks made by one of their units and their targets before rolling any dice. This leads to players having to remember weapon arcs, which targets each weapon is focused on, which attacks are affected by various conditions, which models have line of sight, which weapons have fired already. It can be a lot!

In the new edition of Dystopian Wars, each unit can make a limited number of attacks (or other non-combat actions) during its activation, with each target declared once the previous one has been resolved. This means that each decision you make becomes its own event, lessening the amount of information a player has to keep in their head at one time.

Changes will also be made to some of the other unit characteristics. Given the sheer number of Special Rules (in excess of 200!), we have endeavoured, where possible, to fold them into each unit’s Attributes instead. For example, Special Rules from the previous edition that allowed a unit to re-roll certain results might now be converted into an increased stat, or a Faction-specific bonus that covers almost every model in your Battlefleet. This, in turn, allows players to focus on making tactical decisions rather than remembering which of their many Special Rules they should be referring to.

Similarly, weapons will be added to units rather than having their own place at the end of the ORBAT. This allows rules like Heavy Firepower to be removed, as a Heavy Gun Battery on a Flagship to have its own dice and qualities and reduces the need to constantly refer to interacting rules, further reducing mental load.

As for the core elements of the game, the Victory & Valour deck will be getting a significant upgrade. Feedback we received from players was that the cards allowing for double Activations were too strong. They have been removed. Additionally, in an example of lessons learned from Armoured Clash, we’re making Victory & Valour cards more integral to the game by shaking up how the Values interact with the rest of the game. No longer will there be values of 1 to 60 spread across the entire deck, but 1 to 12 with repetitions. If you’ve played Armoured Clash, you’ll be familiar with this already.”

Parker: “To the current fans of Dystopian Wars, I want to say this: we are not simplifying the game for the sake of simplicity. Indeed, the crunchy mechanical decisions you know and love will still be present. Our intention, instead, is to streamline the gameplay and aid the players in making the meaningful, strategic decisions they are used to, with clearer information to guide them.

For new players of the game, this will be a perfect place to jump in if you haven’t already. Everything from the rules themselves to the book's layout will be guided by the same design principles that brought you Armoured Clash.

And to anyone wanting to know the answers to the questions we started this post with? Yes, yes, and no.

Safe sailing!”

I'm cautiously optmistic! There is certainly some simplification and rationalization that could stand to happen to DW. What do you all think?
24
News and Rumors / Pacific Command is now available!
« Last post by Ruckdog on June 04, 2025, 09:15:44 pm »
Mike Hutchinson's latest wargame, Pacific Command, is now available from Osprey!

https://www.ospreypublishing.com/us/pacific-command-9781472859976/

I've got my copy on order :)
25
The Pavilus Binary War / Quick Update
« Last post by Ruckdog on June 04, 2025, 09:13:52 pm »
So, after 10 campaign turns my friend Matt and I decided to wrap up our first run at this campaign a couple of months ago.

Overall, the campaign went really well. We found some holes in the rules that need patching, and a few elements we want to add. We're planning to start a second go at the campaign starting in September. We're looking to add at least one more player to the mix, so it should be fun!

My goal with this second run is to try and generate some content for MBS out of it...I'm thinking some videos, as well as some blog/substack posts.

Stay tuned for more!
26
General Discussion / Re: 3D STL files for Aeronef
« Last post by Ruckdog on June 04, 2025, 08:54:58 pm »
There are some designs up on MMF that kind of fit the milieu:

https://www.myminifactory.com/users/martinevans1?show=store&categories=1797
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Misc. Naval Games / Re: Castles in the Sky- Clash over South America
« Last post by Ruckdog on June 04, 2025, 08:52:19 pm »
Nice looking table! I will give the full report a look.
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Misc. Naval Games / Castles in the Sky- Clash over South America
« Last post by Easy E on May 27, 2025, 10:52:24 am »


The Americans had been patrolling near Paramaribo in the territory of the Netherlands, as part of a diplomatic effort to win their support at the Hague.  However, the nearby British and French were not happy to see an American force so close to their Spheres of Influence.  A Fleet for each power was deployed from Georgetown and Cayenne (respectively) as a precaution and a warning. 

However, they did not realize that the American flotilla was commanded by Rear-Admiral Thomas, a notoriously aggressive commander.  As the three fleets began to converge just north of the border with Brazil, the Europeans soon realized their error.  The American commander raised the battle colors and signaled for the other two fleets to stand-down.  The two European commanders declined the offer and battle was soon joined.


Forces
Americans

1 Michigan class Battleship - Comm 2

1 Denver Class Cruiser - Comm 3

1 Bainbridge class Destroyer - Comm 2 - Air Torps




The French

1 Charles Martel Class Battleship - Comm 3

1 D'Iberville Torpedo Cruiser - Comm 2

1 Chasseur Destroyer - Comm 1- Air Torps



The British

1 Queen Elizabeth Class Battleship- Comm 3

1 Warrior class Cruiser - Comm 3

1 Bull Finch class Destroyer- Comm 2 - Air Torps



Set-up
Our table was a 4ft-by-4ft board, and each MU was 1 inch.  The Americans and British took opposite corners, and the French were in the center on the far side.  The Americans and British deployed high and fast, with the French going at mid-range and speed. 

There were no clouds or cloud cover.  There were a few rock formations at 1-4 altitude. 



You can read the full report on the Blood and Spectacles Blog here:
https://bloodandspectacles.blogspot.com/2025/05/battle-report-castles-in-sky-clash-over.html
29
General Discussion / Re: 3D STL files for Aeronef
« Last post by Easy E on May 05, 2025, 05:34:29 pm »
Oh yeah, that's the stuff right there......

Thanks!
30
The Shipyard / May fourth
« Last post by Kelly on May 04, 2025, 03:53:51 pm »
The same as last year, May fourth snuck up before I knew it, and I had no plans for a Star Wars project.  With even less time than in 2024, see the post under first pass, I decided to not even model a ship, but to model not the ship...



...by making a mold I solved two problems, first being that less time would be required for a subject with softer details, and second, the presses from these molds would be so easily handleable, to the point of disposability, that I would not have to worry about their use by children.  The great paradox of modeling is that the more time I have put into any subject, the more concerned about anyone else handling / breaking it.  These test pieces loosely from episodes 4,5,6 in some ways held up better than I expected, and fell down in other ways, specifically issues with removal.  Version two will have these individuals being placed onto disc pedestals so they should be much easier to take out of the molds.

Here is a pilot and wingman from beige squadron ambushing a wing of TIEs, more to come later...
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