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Historical Naval Games / Re: Open Beta! Playtesting is open for PACIFIC COMMAND
« Last post by crikeymiles on November 28, 2023, 03:35:33 pm »Thanks for taking a look guys!
In response to the feedback I've had so far, and due to the fact that I've been very focused on the manuscript right now, I've just released a v1.2 of the Beta Rulebook, much expanded and clarified.
Some key changes to know about:
* Rookie vs seasoned Squadrons are gone (they are moved to a different mechanic)
* Search planes aren't cards anymore
* Air Actions now two actions: Recon and Airstrike
* "Faction" rules introduced, using a more coherent mechanic called "Mods"
* Flight Deck is now round up
* Catapault just lets you make recon actions, not have Squadron cards
* Fixed the 'bump and reveal' bug several folks had reported
* Added Santa Cruz and Coral Sea scenarios
* Added the "Arcade Mode" scenario generator
* Added Gambits (not yet tested, so expecting bugs with them)
You can grab the new version by reloading it from here: https://planetsmashergames.com/pacific-command/
In response to the feedback I've had so far, and due to the fact that I've been very focused on the manuscript right now, I've just released a v1.2 of the Beta Rulebook, much expanded and clarified.
Some key changes to know about:
* Rookie vs seasoned Squadrons are gone (they are moved to a different mechanic)
* Search planes aren't cards anymore
* Air Actions now two actions: Recon and Airstrike
* "Faction" rules introduced, using a more coherent mechanic called "Mods"
* Flight Deck is now round up
* Catapault just lets you make recon actions, not have Squadron cards
* Fixed the 'bump and reveal' bug several folks had reported
* Added Santa Cruz and Coral Sea scenarios
* Added the "Arcade Mode" scenario generator
* Added Gambits (not yet tested, so expecting bugs with them)
You can grab the new version by reloading it from here: https://planetsmashergames.com/pacific-command/