Well here's the next two.
Game 2 - "hidden deployment" Opponent - Dindrenzi
I used the same list as before and was facing a pretty nasty list with a battleship, cruisers, destroyers, and a lot of frigates.
The deployment was interesting. Our squadrons were noted on cards which we deployed and then flipped over to reveal each one. I deployed on the far right flank behind a large asteroid field while the Dindrenzi deployed in a standard gunline fashion. This meant I was facing the battleship and frigates while the mediums were going to have to close the distance for a couple turns. I held the same units in reserve as the previous game.
Turn one I carefully moved to keep things in cover and launched some torpedoes. I believe I was able to damage some frigates and I had one nuclear explosion that killed a few. A lot of guns were thrown my way and I think my defense dice were hot again and blocked almost everything. I think my shield cruiser took some damage at this point.
Turn two our battleships went toe to toe and the mediums were able to throw some ineffectual long range shots. I got some more frigates with torps and my shield cruisers took a beating. I lost one to guns and another was boarded by superior Dindrenzi marines.
In the next two turns we circled each other in the same general region. I put some minor and major damage on the battleship, eventually killing it in the final turn. The majority of the frigates are destroyed as well. My Apollo and one squadron of frigates shunted into good positions to cause some havoc. One of my battlecruisers finally went down to guns and a critical from boarding.
Notably one of my frigate squadrons never reached the table.
In the end I was able to secure the primary-battle log, secondary-destroy enemy admiral. My opponent secured tertiary-most surviving squadrons.
Game 3 - "zone of control" Opponent - Relthoza
For this game I switched my lists. Thinking that we would be all converging on the center for the objective I wanted a stronger shunt presence.
I switched the battlecruisers for a squadron of heavy cruisers and changed my frigates to Armsmen for the added torpedo salvos.
Deployment zones were shallow rectangles in each corner with an objective in the center. I deployed my frigates in one zone behind a large asteroid field. And I deployed my battleship and shield cruisers in the other near a planet.
Dale placed a carrier group opposite my battleship and a Dreadnaught opposite my frigates. He also deployed two destroyer squadrons in ambush.
I made a tactical blunder and moved my battleship out first, with Relthoza cloak and stealth he didn't do anything. But he was open to a punishing salvo from both the Dreadnaught and carrier group. My frigates moved out and were able to torpedo a half size squadron of enemy frigates.
My battleship went down in the second turn and I started to lose frigates one by one. My Apollo shunted in behind the carrier and got a triple critical essentially making it ineffective. This was my biggest shot of the day and it was really the only big damage from the Apollo.
As Dales destroyers came into play my frigates began to tear them apart and were able to kill one from each squadron. My heavy cruisers never showed up and at the end of turn three neither of us controlled the objective.
I don't remember the objectives I claimed but my battlelog was a little bit above Dale from all of the small battlelog adjustments and that big carrier kill. One of my favorite things from this game was that I had a situation to roll my battleship belly-up.