Have model ships, will game.
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Calendar
Gallery
Login
Register
Man Battlestations Forum
»
Modeling
»
Modeling Q&A
»
Naval Terrain - Great idea!
« previous
next »
Print
Pages: [
1
]
Author
Topic: Naval Terrain - Great idea! (Read 2259 times)
Dakkar
Rear Admiral
Posts: 1175
Number of Times Thanked: 25
Mobilis in Mobili
Naval Terrain - Great idea!
«
on:
November 20, 2016, 06:24:53 pm »
https://www.facebook.com/photo.php?fbid=10155514205713957&set=pcb.1029393843856197&type=3&theater
https://www.facebook.com/photo.php?fbid=10155514238513957&set=p.10155514238513957&type=3&theater
Hopefully that loads for folks.
Very simple and neat, except I'd knock the dang thing over somehow...
Logged
"History is-a made at night. Character is what you are in the dark!"
-- Lord John Whorfin, Red Lectroid Leader
Ruckdog
Administrator
Admiral
Posts: 3066
Number of Times Thanked: 189
Dive! Dive!
Re: Naval Terrain - Great idea!
«
Reply #1 on:
November 20, 2016, 09:32:28 pm »
I saw that get posted on the FB naval Wargaming group! Neat idea, really, though I find the "floating" islands oddly disconcerting
Logged
hammurabi70
Lieutenant J.G.
Posts: 54
Number of Times Thanked: 3
Re: Naval Terrain - Great idea!
«
Reply #2 on:
December 22, 2018, 11:01:32 am »
Someone did this on their blog for modern submarine warfare (off the Norweigan coast I think) with the lower level for the submarine stands and the upper level for the surface ships. NWS did an alternative approach for attacking the Tirpitz.
http://www.navalwargamessociety.org/agb/AGB%202008%20-%2005.pdf
Logged
6mm wargames group: 6mm+subscribe@groups.io
http://www.olivercromwell.org/
Print
Pages: [
1
]
« previous
next »
Man Battlestations Forum
»
Modeling
»
Modeling Q&A
»
Naval Terrain - Great idea!