Here is what I have so far......
Choose Maneuvers
Both players simultaneously pick a unique Maneuver and jot it down on the HUD display for the model. These Maneuvers are kept secret until the model is activated to move.
Up and Down
In space, altitude doesn’t mean much. However, in many mediums you see mecha and aircraft coming from weird directions to the main battle and getting the drop on opponent vessels. To help simulate, this game has three simple levels called Alpha, Beta, and Gamma (A, B, G). It is fairly easy to move between these planes, but it does need to be tracked on the HUD which level you are in. It takes 1 movement (2”inches of movement) to move one level up or down, and you can change one level per point of thrust.
Alternate Movement Phase
Players trade off in the Movement Phase, the player with Initiative chooses who to move first and activates the model. Pilots with the highest pilot rating must move before pilots with a lower rating. Once movement is complete, the next player can choose a model to move.
When a model is chosen to move, do the following:
1. Choose to change thrust- Update the HUD with the new speed
2. Move a model as far as their speed rating with 2” equal one speed point
3. At any time, the model can choose to change altitude bands. 1 Band per Thrust rating of the model for 1 speed. Update the HUD with the new height and speed.
4. At any time, the model may rotate their facing 45 degrees per 1 Thrust rating, with no speed cost.
5. At any time, the model may rotate their direction 45 degrees per 1 Thrust rating, with no speed cost.
6. At any time, the model may play their maneuver card. Place the card at directional arrow of the base, and move the unit per the rules for the card, including the distance of the maneuver card.
7. Move the model 2” per Speed rating on their HUD until they have use all their movement.
Facing and Direction of Movement
Models will have a direction of movement, which is pointed out by an arrow on the base. The direction the arrow is pointing is the direction of movement. The Model also has a facing. The direction the model is facing is based on the “front” of the model. It is possible for a model to move a different direction than the model is facing.
Thoughts?