It's definately a balancing act. The main issue here, balance-wise, is Interceptors effectively shut down Torps and Boarding, and can potentially stop Bombers and Fighters for a very low cost (if you ignore the carrier cost). This is compounded by the fact there really is no viable counter to SRE in general, and Interceptors in particular. However, in order to really use them, you will need to cluster around them, which leaves you VERY vulnerable to Direct Fire Nuclear weapons. Ruckdog may forget, but there were two times when he almost landed a fleet-splashing Nuke... But CR 8 is a tough target.
The Tarakians have the same issue, as my buddy BigBen can attest, as Torpedoes are really their primary weapon. The Gravity Weapons are more like a secondary weapon for when your opponent has Interceptors everywhere.
My advice, as a Terran player, is to either:
Shunt-entry half your fleet
Bring Allies with a different attack style
You have a 66% chance to bring in any unit Turn 3; Pefect Timing and Battlelog allows you to mitigate this further. Use Charter Legacy Turn 4 if you have to, as only a 6 will ruin your Reserve day.
Or bring Allies; Terrans have a boatload of Allies (Hawker, Traders, Syndicate) which compliment them quite well.