Alright, so as I said the Ork rules are currently undergoing a fair number of changes, over at the BFG:XR forums, I've adjusted my fleet list to bring it in line with the new changes as quite a few points costs have been changed. Just to put things into perspective here, with the changes to the faction rules my previous 2000 point list is worth exactly 1690 points! I gained 310 points!!!!
The main changes which effect the fleet list is that the Clanz upgrades have been fully reworked and that Ork escorts have received an across the board 5 point cost reduction. Also Basha Lite Kroozers actually have 8 hit points, that isn't a recent change but one I hadn't noticed until now.
Instead of the old concept where clan alignment was purchased by ship (Often costing almost 200 points for the fleet as a whole) you now purchase a clan alignment once for your Bosses. Each Clan costs 20 points for a boss, snakebites are free (and useless....). When playing a game you may pay 30 points to call on "clan support" (working term), which makes all ships/squadrons in your fleet which don't have their own clan alignment (ie: another boss) count as having the same clan alignment as that of the Boss with the biggest ship. Bosses of other clans confer their clan bonus onto their own ship/squadron, essentially they are mercenaries.
As this reduces the cost of aligning your fleet with a clan by a VERY substantial degree the clan abilities themselves have been reworked to be more balanced. Here's a full list of the changes.
Zzapps:
> Strength increased by +1 for all ships.
> Savages may replace their heavy gunz with zzapp gunz for no extra cost.
> Change power fluctuation rules to: If a score of '1' is rolled (on the actual D6, not the D3 result) when determining the strength of a ship's zzapp gunz, place a blast marker in contact with that ship's rear arc. This may only occur once per turn, and does not apply to zzapp gunz with fixed strength values.
Escorts:
> Cost of escorts reduced by 5pts.
Mob Rule:
> Free escorts do not count for victory points.
> Change squadron size bonus to: When attempting to go on special orders, an Ork escort squadron may substitute the number of ships in the squadron for its leadership value (Max 8 ). If it does it may attempt to use special orders even if a special order check has already been failed this turn.
Clanz:
> Clan upgrades are purchased on a per-commander basis. To buy any clan affiliations for your fleet, you must first pay +30pts for clan support, which unlocks the options for individual commanders. (Thus, the first clan upgrade you buy has an additional cost, to offset its wider applicability).
> A commander's clan affiliation (or lack thereof) applies to every ship under his authority, determined as follows:
A commander always has authority over his own ship and those of his squadron.
The Boss with the biggest ship (Space Hulk > Battleship > Cruiser > Rok > Escort) has authority over all other ships in the fleet, except those under the authority of a different commander.
> A ship can only ever have one clan affiliation, and a squadron may never have multiple commanders with different clan affiliations. Note that a ship's clan does not change during the course of a game, regardless of any commander's status. Finally, a commander's re-rolls may not be used for ships or squadrons with a different clan affiliation (commanders and vessels without a clan are exempt from this restriction).
> The bonuses are as follows (and cost +20pts each, except Snakebites):
Goffs: +1Ld to ramming attempts. When initiating boarding, the enemy ship does not add its turret strength to its boarding value. (I'm using this one mostly)
Evil Suns: +5cm to speed and minimum turn distance when not touching blast markers.
Bad Moons: Unchanged (May re-roll one random firepower/str weapon; combines with More Dakka).
Deathskulls: May add +1 or -1 to Critical Damage rolls received. A Deathskulls commander may buy looted torps for his ship for +10pts instead of +20pts.
Blood Axes: +1Ld (Ork vessels only, not looted ships) until it fails its first Ld test.
Snakebites: +1 Assault point when scoring during Planetary Assault. This clan affiliation may be given to any ship or squadron without a commander, for no extra cost. This overrides any other clan affiliation the ship would have.
+++++++++++++
SOOOOOOooooooo...
Here's my updated fleet. Oddly I wasn't sure how I'm supposed to factor in how I have multiple commanders with campaign renown bonuses, for now I'm treating each of them as having their own renown that is totaled to get my faction's renown.
Big Boss: Warboss MORR-DAKKA Ld: Re-Rolls: Kustom Upgrades: Cost: 30
Assigned to: Da'Krusha - 1 Extra Power Field, Goff Clan
Boss: Bigmek Wizbang Fixa'Killa Ld: Re-Rolls: Kustom Upgrades: Cost: 30
Assigned to: Da'Freema - 1 Mad Meks, Bad Moons Clan
Nobz: Slackjaw Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Karrier - - Grot Riggas
Nobz: Feezgut Ld: Re-Rolls: Kustom Upgrades: Cost: 35
Assigned to: Da'Ull Splittas - - Grot Riggas
Type: Hammer Class Battle Kroozer Name: Da'Krusha Ld: 5 Cost: 255
Options: Kustom Force Field +20 pts
Type: Kill Kroozer Name: Da'Freema Ld: 5 Cost: 200
Options: Port and Starboard Zzap Gunz (+20 pts)
Kustom Force Field +15 pts
Type: Kill Kroozer Name: Da’Smasha Ld: 6 Cost: 198
Options: Kustom Force Field +15 pts
Weirdboy Tower (+10%)
Type: Terror Ship Name: Da’Karrier LD: 7 Cost: 210
Options: Prow Torpedoes (+10 pts)
Kustom Force Field +15 pts
Type: Basha Lite Kroozer Name: Lil'Freema Ld: 5 Cost: 140
Options: Prow Zzap Gunz +15 pts
Kustom Force Field +15 pts
Type: Basha Lite Kroozer Name: Sok'em LD: 5 Cost: 125
Options: Kustom Force Field +15 pts
Type: Onslaught Attack Ships (x5) Name: Da Shooty 'gitz Ld: 5 Cost: 125
Options:
Type: Ravager Attack Ships (x5) Name: Da 'Ull Splittas LD: 5 Cost: 175
Options:
Type: Brute Ramships (x8) Name: Da'Rammas Ld: 5 Cost: 160
Options:
Type: Savage Gunships (x5) Name: Da’Sluggas LD: 5 Cost: 150
Options: Soopa Boostas
Type: Savage Gunships (x5) Name: Da'Bahzurkaz Ld: 5 Cost: 150
Options: Soopa Boostas
Prow Zzap Gunz
Total cost: 2018 points (extra 18 points are from a refit, the rest of the list represents my original core list.
Changelog:
All capital ships now have Kustom Force Fields (shields are now a 1D3, rolled when first hit each turn.)
+1 Onslaugh Attack Ship
+2 Ravager Attack Ships
+3 Brute Ramships
+3 Savage Gunships
I've also adjusted the leadership values of my ships to reflect the fact that everything has died so far save the Bashas and Da'Smasha.