Disclaimer *Does contain homebrew hybrid rules of Dystopian Wars Fleet Action and Battlfleet Gothic. Read at your own peril*
Background.
There is a rather decent group of us Battlefleet Gothic gamer's here in Iceland, we have in the last year or three run a few campaigns and had all sorts of fun along the way, but the dated BFG rules and mostly the chaotic list creation rules and loopholes always had us trying to find a fix for it. (putting band-aids on a mummy like someone said). But then few months ago we had our first Dystopian Wars game, using the fleet action booklet included in the Battle for Iceland box, which we purchased as a lark for the name alone. I think it was about 5 minutes into round 2 that we realized this system could very well work for BFG.
And thus Battlefleet Borealis Fleet Action was born.
The Rules
Now obviously this is no small task, translating all of BFG over to DWFA rules and then adjusting it all to fit the flavor and feel of gothic. But we went ahead with the fleets we planned on playing in the next campaign (based from the Flashpoint rules from DW 2.5 rulebook). Sadly the campaign crumbled in around itself due to time constraints and perhaps overly ambitious roster to begin with. But that is another tale.
So back on point, I started working on converting the Imperial, Chaos, Tau and Dark Eldar over to the new rules. Along with writing up the ammended fleet action rules, since there were a few things we liked to add.
The Current end result is the 1.2 version of the BB:FA ruleset, which is pretty much the base Fleet Action rules, with the carrier and commodore rules from 2.5 added into the mix. You can find a link to the bland PDF for the basic rules in the spoiler tag here below.
[spoiler]https://drive.google.com/open?id=0B3PR13mHjHIxVUZtaGE1cGhUTVE[/spoiler]
We've done a couple of things differently from fleet action due to model constraints and play styles. That is mixed SAW wings are allowed, and the same goes for squadrons of ships. We found that very few players have the multiple copies of a single cruiser type that are nearly required to be fielded for things to work in BB:FA.
The Fleets
The main problem of course has been translating the fleets over to the new rules sets. I've so far based this heavily on the original BFG stats to keep things familiar and maintain expectations of abilities for the players. But more than that, we needed to attempt to maintain the fleet and flavor of each fleet across the changeover. But with the larger scale fights changes needed to be made. The multitudes of ships that have the exact same model (Murder/Carnage, Tyrant/Dominator etc) were simply consolidated into one of the two. And usually the one more commonly used in our group or the one that is more tactically interesting in the case of a little known types. You can find copies of all the current fleet documents here below. Work has started on the Ork fleet, with Tyranids, Necrons and Eldar coming next.
Imperial Navy
[spoiler]https://drive.google.com/open?id=11F6_J9KdHiiEj0x75eR_zQB01DZnmlwS5grEU3ctOnc[/spoiler]
Imperial Allies
[spoiler]https://drive.google.com/open?id=1hnZyCVa2WB-BEMusBHEs7Qvt3KmXik9nNv_PhrElKHc[/spoiler]
Tau Empire
[spoiler]https://drive.google.com/open?id=1VEfCwROT38ghACmdt1eAxaza9pxxawhmQ7V1YgP1O1Q
[/spoiler]
Chaos
[spoiler]https://drive.google.com/open?id=1HI02hSdKtrvb3XtoUag05ZINOuh2XfyoCETxVYSnHd4[/spoiler]
Dark Eldar
[spoiler]https://drive.google.com/open?id=1PpQ6bb9a25szxiImCabkSqicg7LggkvMQLU2nr3uQ5c[/spoiler]
All these documents are from my own Google Drive. And I sincerely hope you can find the time and motivation to read these and give some feedback, or better yet take these and play a game or three with them reporting back what you think. We've done some limited play testing already but there is no such thing as too much play testing is there?
Anyway, thank you for reading if you made it this far. And as always play more games!
-Tves