I believe you are thinking of Spartan's Project Gotterdammerung.
Yes, that is the
very one! I was a bit off on the timing of it's appearance then.
Interesting that there are multiple manufacturers of Wierd WW2 in 25mm and above, a couple in 15mm, but onely one ( GHQ) in 6mm/1;285th or so. Spartan moight hav ebeen onto a winner there. . . or maybe mass-scale WW2 gamers aren't all into "SF" gaming, the latter which seems unlikely.
International distribution is always a challenge, it seems. The US seems to have been lucky in that regard,
Agreed. As did Australia as well, seeing as they got those
rushed but
complete box sets releases of the Republic of Egypt just before the end.
My own view is that Spartan recognized they had a unique product with DW in that the system allowed players to seamlessly combine land, sea, and air aspects of the game on a single table. They also recognized that the land side of that triad was not selling as well, and made a full-court press in 2013 to improve its popularity.
I could not agree more; The robot release was clearly aimed to link the game's facets together even *more* so than before, but I think Armoured Clash and the changes to movement for land vehicles made
no sense and in facyt is the main stumbling block for most of the players in our group; Having the 90 degree turns on a vehicle like a Brunel Mobile airfield for one is a step
too far for even a Wellsian SF miniatures game. If we ever take up the land forces again locally, I think we will be using the 2.5 rules even if they make vehicles a
lot weaker weapons wise against aircraft and ships.