Author Topic: Thinking about Naval and Space Games  (Read 1525 times)

Easy E

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Thinking about Naval and Space Games
« on: August 17, 2023, 03:20:53 pm »


Most of you folks know that my first game ever was a wet-Navy game set in the Warhammer 40 universe called Aquanautica Imperialis.  Therefore, Naval and even Space combat games have a place close to my heart.  However, I also find the genre challenging to design miniature wargames for. 

This post explores why and some potential approaches to getting around it.  It is a little rambling, think piece, and I hope it sparks some discussion. 

You can find it here:

https://bloodandspectacles.blogspot.com/2023/06/wargame-design-thinking-about-naval-and.html 

Here are some of the key thoughts:

Challenges for Designing Naval/Space Games
1. Where are all the battles at?
2. Re-fighting WWII
3. Few Naval Powers
4. Problem of Scale

Some ideas to "Fix" these issues?
1. You don't have to lean into Historical battles
2. Re-fight WWII but with FOCUS!
3. Look at someplace else rather than WWII!  D'uh!
4. Simulation is not the only approach to a game
5. Scale is what you make it

The audience here seems to have a lot of thoughts and ideas in this area.  Hopefully, you can help spark some creative juices for me.
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