The following is a battle report for my latest game, Hostile Space:
The New Olympians were putting all the pieces together and closing the noose on the Red Knight operation to de-stabilize New Arcadia. The trading contract of the New Arcadia Freehold was coming up for negotiation. Their current patrons were the New Olympians, and the Red Knights had been contracted to disrupt trade and prospecting efforts to highlight that the New Olympians could not guarantee the Freehold's security and prosperity. Once a new contract had been met, the Red Knight contract would also come to an end.
However, the New Olympians were not so wiling to just let the Red Knight Mercenaries disrupt things around New Arcadia. They had dispatched their own Patrol Ship with a squadron of Combat Suits to find the source of the disruptions and put a stop to them. The New Olympians were not going to let the Freehold slide from their sphere of influence without a fight.
The New Olympians had managed to disrupt the Red Knight attacks and drive them into hiding. However, the New Olympians managed to track them down and eliminate the Red Knights main base of operations in New Arcadia. In order to fulfill their contract, the Red Knights had a small window of opportunity. Their last chance was a desperate attack on New Arcadia itself to force a regime change. It was a huge and overt gamble, but their was a small window of opportunity before the New Olympian Patrol Craft could return to the Freehold.
In desperation, Red Knight agents managed to disable the long-range defense guns of the New Arcadia main docking array. That would be the infiltration point for the Red Knights, they just had to battle their way to the landing site and make the attack stick! Forces:New Olympians3 Hecate Fighters
1 Hecate Fighter - Missile Pods
3 Hera Defense Satellites
Red Knights4 Bulldogs
1 Bulldog- Rocket Tube
1 Shephard - Swarm Missiles
1 Shephard - Swarm Missiles, Combat Axe, Shield
3 Watchdog Landers
We are using Mission 11- Assault the Base. The New Olympians are trying to stop the Red Knights from landing their transports at the base. The New Olympians gain bonus VPs for killing Transports, and the Red Knights score for landing them.
Set-up:This time, we are playing on a 72 x 48 MU board. That means 1 MU is 1 inch in today's battle. I have placed large "shadows" on the board that represent other freighters, cargo containers, and other craft. They all cover a single altitude that was randomly determined. Each has a dice next to them for Height. If a Suit or transport enters the area of a shadow and is at the same altitude, it is considered destroyed.
In addition, we have set-up a short board edge to be the Freehold with a landing platform. The platform is at altitude 3 and can be landed on. The rest of the Freehold covers all altitudes and any craft that comes in contact will be destroyed.
The Red Knights were coming in on the opposite board edge and spoiling for a fight.
You can read the exciting conclusion of my Hostile Space mini-campaign on the blog if you are so inclined.
https://bloodandspectacles.blogspot.com/2024/08/battle-report-hostile-space-attack-on.html