Greg and I met this evening to knock out a few Shadow Hunter scenarios. Greg represented the FSA well, scoring two scenario victories to my one Blazing Sun. A few highlights and observations:
- The scenarios went quick. Was fun to complete two and almost finish a third in about 3 hours.
- Blazing Sun Frigates got a Sturginium Flare crit on one of his Georgetown cruisers, 13" movement. We we're a little lost as to what impact this would have on his activation and if/how he would be able to get them back onto coherence. Quick rulebook search did not provide clarity, so something for us to look at.
- Greg forgot his rocket battery on at least one activation of his Liberty Battleship.
- Apparently my crew forgot to load the incendiary rounds into my primaries and rockets, as that little rule was completely forgotten about.
- Greg made really good use of his Kinetic Generator on his Battleship. The new rules that provide D6" of movement compared to the D3" in the previous version (if I remember correctly) can make for a FAST Battleship.
- Greg also had some great die rolls on his Battleships sustained fire MAR.
- Blazing Sun corvettes are FAST and have a nice gun. I like that over many other factions better boarding corvettes that have no offensive firepower to speak of.
- The Kaiju Heavy Battleship is pretty cool. I LOVE the little twin rotary rocket launcher turrets mounted on each of the main gun turrets (kind of a Mickey Mouse head & ears arrangement). I managed to get to RB 1 on some of Greg's frigates and still had two shots of 9AD each, even though she had six points of damage. With a DR of 6 however, it seemed to take damage pretty easy. The CR of 12 helped mitigate of few of Greg's good rolls bit though. I would recommend upgrading to a shield generator (this scenarios did not give me the option). I couldn't get close enough to use the sonic or disruption generators.
Anything to add Greg?