First impressions:
-- Most seem to be designed solely around hunting other Aerials, but I've seen ground units that do that plenty fine as is!
-- The Helix-Building Entry seems to say each Aerial may be taken as Ground Attack or Inteceptor, but then all the Aerials have "Aerial Assault" only, and nothing for hitting ground forces specifically.
-- Some factions (Relthoza, Dindrenzi) get their first Artillery units. But are they really worth it? I'd rather keep the Ba'Kash aerials in my build for their Ground attack capabilities than switch to the Relth Aerials...
-- Directorate have an aerial Cyberweapon... but its confusing how it links with the second Interceptor-only weapon.
-- Sorylians get some fast attack options good for ground or air that they aren't really supplied with by the Veydreth Allied Helix. They're one of the few where I'd outrigh prefer their Aerial to the Allied Helix.
I'm guessing these will have a second upload by the weekend to fix things. And I haven't noticed yet if other things changed. But overall, I feel little need to rush out for them. When I'm ready to build Directorate, I *will* choose their Aerial and Recon over the Works Raptor helix...