Author Topic: Landing Craft for DW  (Read 6037 times)

Ruckdog

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Landing Craft for DW
« on: April 28, 2012, 04:08:45 pm »
This is a re-post of a tutorial I posted a while back. Thought I would add it here in case any of you might find it useful ;).

So, I recently decided to run a mini DW campaign for my game group. I wanted to include land, air, and sea components into each of the games. This mean that I had to have some way for the players to transport their land forces to the beach, but Spartan has yet to release (or even announce) official landing craft for the game. So, I decided to make my own! I had a few design criteria I wanted to incorporate:

1. A carrying capacity of at least 2 medium tanks or 3 small tank tokens.
2. Operating bow ramps (for the "cool" factor).
3. A simple design for mass production.

So, below is what I came up with:

First I started with a rectangle of styrene, 1.5" by 4":



As you can see, this is large enough to hold the two tanks I wanted to carry, while still leaving room at the back for a small supersturcture that would notionally house the engines and crew quarters:



Next, I took some 1/16" square styrene and lined the edges of the base plate, in order to provide bracing to the vertical side walls of the hull:



Once this was done, I fashioned the two sides of the hull from 1/2" strips of styrene sheet, with an angle cut into the bow end. I attached one of the sides:



Next, I started working on the door. The hinges for the door consist of styrene tubing and wire from a straightened paper clip. The first step was to attach a short piece of tube to the bow of the lander, on the same side as the one the wall was glued to above:



Next, I glued a longer length of tubing to the piece of sheet stock that will form the bow ramp:



Here are all the components for the door hinge, right before assembly. I found the trick is to make sure the piece on the boat and the piece on the door have had a little time to dry. I then inserted the wire into the piece of tubing on the door, slid it onto the piece of tubing on the lander, and then slipped the short piece of tubing onto the opposite end of the wire. I then glued that short piece to the hull. Once the other side of the lander is glued on, there is no way for the wire to slip out:



Here is  a view of the completed hinge:



At the aft end, two pieces of styrene sheet were used to block off the cargo compartment and the stern of the lander. Another piece was added on top to completely box this area in:



Here is a look at the finished landing craft. The superstructure is a simple box made from styrene, while the smoke stack is a short piece of larger diameter styrene tube. The bow ramp has been equipped with a magnetic closure by gluing a rare earth magnet to the side of the hull and a short piece of paperclip wire to the edge of the ramp:



Overall, these landers satisfied all of my initial requirements. They certainly proved to be very useful in the first game of the campaign: Here is a group of three that have just disgorged their cargoes onto a beach:



Andrewchristlieb

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Re: Landing Craft for DW
« Reply #1 on: April 28, 2012, 07:11:11 pm »
That cool and they're generic enough any fleet could use them, with a bit of time and some more sheet people could add small details to tie them in aesthetically with their fleet too. Do you have any shots with other ships?
« Last Edit: April 28, 2012, 07:12:45 pm by Andrewchristlieb »
I don't make the rules, I just think them up and write them down.

Ruckdog

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Re: Landing Craft for DW
« Reply #2 on: April 28, 2012, 08:40:49 pm »
A few, but this is probably the best. It shows 3 of them with some of Landlubber's FSA:


Andrewchristlieb

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Re: Landing Craft for DW
« Reply #3 on: April 28, 2012, 09:16:54 pm »
 :o omg those are huge! Did you have some sort of rules for these or are they just something like mobile land and the tanks are targetable?
I don't make the rules, I just think them up and write them down.

Ruckdog

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Re: Landing Craft for DW
« Reply #4 on: April 29, 2012, 10:39:55 am »
They actually had separate rules, just like any other model. They were large models, with DR 4, CR 6, Mv 8, and HP 5. For simplicity, I declared that the land units being carried could not fire or be fired upon until they were unloaded.

Syroc

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Re: Landing Craft for DW
« Reply #5 on: April 29, 2012, 11:05:08 am »
Upon landing on land does the player have to wait for the next turn to activate the tanks or can they just leave on the next activation the sequence. Also if the landing craft goes down are the tanks destroyed?
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Ruckdog

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Re: Landing Craft for DW
« Reply #6 on: April 29, 2012, 11:56:54 am »
The way we played it, the units inside essentially get a free "Tally Ho!" activation immediately after the lander makes contact with a suitable land mass. And yes, if the transport is sunk, the stuff inside goes down with it! ;).

Syroc

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Re: Landing Craft for DW
« Reply #7 on: April 29, 2012, 12:12:12 pm »
Could the tanks be put back in to the craft and be transported elsewhere or is landing a one time thing?
Alice: But I don't want to go among mad people.

The Cat: Oh, you can't help that. We're all mad here. I'm mad. You're mad.

Alice: How do you know I'm mad?

The Cat: You must be. Otherwise you wouldn't be here.

Ruckdog

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Re: Landing Craft for DW
« Reply #8 on: April 29, 2012, 03:16:23 pm »
Well, honestly that situation never came up. I suppose you could have it work that way, but the trick is that the transport would have to spend a couple turns backing up in order to clear the beach. In all honesty, the game would probably be over by the time that could happen ;).

Landlubber

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Re: Landing Craft for DW
« Reply #9 on: May 01, 2012, 09:32:39 pm »
Only in the Dystopian Wars universe will you find transport ships the size of Dreadnoughts....

I participated in the campaign in which these were used, and they were pretty cool.  Hats off to Ruckdog for his ingenuity.
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lemon4384

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Re: Landing Craft for DW
« Reply #10 on: May 03, 2012, 07:19:00 pm »
I really should be looking arrowned on this thing >.> thers some awsome stuff