Perhaps we can set up some squadrons/task forces as late arrivals that aren't used unless a guest wants to try them for a turn or more. These could be more vanilla units without a lot of special weapons or MARs. Keep the mechanics loose when computing range, LOS, fire arc, etc. for our guests.
Have stat cards available.
I can have more copies of the overall cheat sheets from the Element 270 folks.
Perhaps a printed list of key games mechanics with reminder notes on how they work- exploding 6s, MARS, Linked fire, turning points/template, turn sequence, fire sequence, (auxiliary fire first- simultaneous AA to AA, Defensive counter attacks, the ordnance, etc.) .
Perhaps a sample sequence for resolving rockets/torpedoes attacks and one for guns/shields.Used when it comes up.
We are going to saying or talking about these anyway- some notes and talking points should help.
I won't bother if folks thinks this too much. Let me know or certainly feel free to do some yourselves.
Less likely--
If we were smart we would have some tactical guide sheets/talking points available on the guest unit/squadron strengths, weaknesses and how to play them in addition to stat cards.
Kinda like --"This squadron wants to get into RB 2 quickly but not head-on. Attack an enemy flank or weak spot."
"Two tactics often come up- multiple attacks going for a multiple single HP of damage (DR) or one big attack to try to score a Critical Hit (CR) with 2 HP damage and a Critical Hit Effect."
"Use your units that are strong on defense to screen your weaker units either before or after they activate. Start screened or end screened if you can. Balance what you can do to the attacker with what he will be able to do to you."
"Rockets can make good attacks, however they face defensive AA, possibly shields, or other defenses before the hit, so they often fail to score enough hits to create damage (DR). However if you have multiple attacks in one activation (because you have multiple ships or more than one launcher on a ship), only one of the attacks faces defensive AA and you have a better chance of creating damage. This applies to torpedoes as well."
Let me know if any of this is of interest. I am happy to just show up and play.