Good grief, with all the readers on this forum. I can't believe this thread has gone over two years without an update. Shame on all of us!
My recent foray into Firestorm Armada has got me thinking about good spaceship combat books, which made me realize that I need to re-read the first Honor Harrington book so I can jump into that series. It's been recommended to me by many people.
It also got me thinking about a book I read last year that this group might enjoy. It's called
Templar One, and it is set in the EVE Online universe.
Now I know what you're thinking: no, you don't have to be familiar with EVE to understand or enjoy this book. I played EVE once upon a time, so I'm familiar with the various nations and ships mentioned, but it's not necessary to have that knowledge for this book. The author does a great job of explaining things enough that you get a sense of what everything is, but you don't get overwhelmed.
The book centers around the Templar project: basically, highly-skilled ground troops that have clones, so they can jump right back into battle if killed. This technology is, of course, already available to the Capsuleers, the augmented humans who pilot the starships in the EVE universe. The book mostly concerns a soldier code-named Templar One, and his training and deployment on the battlefield by the Amarr Empire (the Amarr are one of the main factions in EVE). But on a broader level, it involves the political and military efforts of the Caldari State, the Minmatar Republic, the Gallente Federation (the other main factions in EVE), the CONCORD police force, and one of the main pirate factions in EVE to stop the Amarr from fielding this technology, or to steal it for themselves. There is political intrigue, espionage, ground combat, and of course some great space battles, especially at the book's climax.
This book was written in conjunction with the development/release of DUST 514, the ground combat game set in the EVE universe. The game is playable solely on the Playstation, but it connects with the EVE computer game, and players can affect things in both games simultaneously (for instance, you can call down orbital strikes in DUST 514 from ships in orbit, piloted by players who are currently online playing EVE).
Books based on video games can be hit-or-miss, but this one is definitely a hit. Even if you are not a fan of EVE, or if you've never played, this is a darn good book.