The Scourge are like a silent Shotgun killer – they creep up on you with silent running and jump out of hiding with a double shotgun blast to your face. If they hurt you enough with the first attack they will obliterate you.
Their
disadvantage is their low armor, huge sig and the low Hull (HP).
Their
advantage is their incredible punch, their speed and their ability to lower your armor (Scald) once they are in scan range and they always hit on 3+.
Your list has possibly a couple of weak points:
- 3 New Orleans is not enough drop in a game that is won on the ground.
- The Madrid is an interesting addition, but seems like a luxury in a list that isn’t tailored on destroying enemy ground assets.
- No corvettes (yet)?
- Too few battlegroups.
I like the rest actually – now it is important how you play them.
- Watch out for max thrusting Scourge that try to get your transports before they enter atmosphere.
- Don’t forget about active scanning
- I’m using a 3 New Cairos instead of Osakas, this is really about taste and the Osakas have a better firing arc. But I’m supporting the New Cairos with two active scanning Limas on the backboard to give their targets major spikes.
- The Toulons are nice and can overwhelm an enemy (don’t forget that they attack together with 8 Close Action attacks and that the Point Defense of the enemy has to defend against all these attacks at once)
- See to it that the Toulons are spaced 3” apart to avoid chain explosions.
- Your bombers can attack silent running Scourge 24” away – no matter if you “see” (scan+sig+spikes) them or not.
- Every shot counts. You got a New Orleans in atmosphere that hits enemy ships in orbit on a 6+? Always give it a try!
This is all the smart stuff I can come up with right now…
I hope it helps a little