So, I watched the background and gameplay videos, and I have the following observations:
1. The fluff strikes me as Firefly with Aliens. Which isn't a bad thing!
2. The movement system seems like a hybrid between the FlightPath engine and more traditional miniature game movement. Overall, it seems solid, though the odd looking maneuver template strikes me as bit gimmicky, perhaps.
2a. The little number tokens they are shown to be placing on the bases for maneuver selection of the ships seem a bit fiddly!
3. Shooting and damage, like movement, seem to be an evolution of the X-wing/Attack Wing system
4. It's not a D6 system!
5. The bases used buck the trend of putting a lot of info on the base, which is interesting. The shape of the bases are still unique, though.
6. The miniatures they are showing are OK...not terrible, but not great. The detail and designs look more like they come from a board game than a minis game to me TBH.
Overall, this looks like a solid offering, but it is probably a pass for me. Part of is that my main interest is not in dog fighting games. I already own X-wing and Attack Wing, and this doesn't seem to do anything drastically different or better than either of those games.
Sad part is, X-Wing should not be king of dogfighting games - there's just too many internal imbalances and limited design space that leads to rampant "net-decking".
But then maybe I'm just griping because I have fonder memories of SILENT DEATH.
It's funny...I've always heard that X-wing balance is relatively good compared to the hot mess that Star Trek Attack Wing has apparently become!