Author Topic: Game Reporting Thread  (Read 16494 times)

Ruckdog

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Game Reporting Thread
« on: January 17, 2017, 11:38:34 pm »
Each time you play a game, either you or your opponent must report it in this thread. Use the following format:

Location: (Name of system where the battle or raid was fought)
Type of Game: (Raid, Major Raid, or Battle)
Scenario: (Name of scenario played)

Attacker: (Name of player who was the attacker)

Defender: (Name of Player who was the defender)

Winner: (Name of Player who won the game)

Results: (List Renown change, appeals attempted, and the results of those appeals)

NOTE: List just the renown earned/lost for the game you are reporting!

System Control: (List player who takes control of the system where the game was fought, and list whether it was permanent or temporary control)

Example:

Quote
Location: Butera
Type of Game: Raid
Scenario: Surprise Attack

Attacker: Ruckdog
Defender: Seahawk

Winner: Ruckdog

Attacker Results (Ruckdog):
+3 Renown
Appeal: Reinforcements, successful. Added Dictator-class Valiant

Defender Results (Seahawk):
+1 Renown
Appeal: Refit, Successful. Reinforce Hull added to Hellbringer

System Control: Temp Control of Butera to Ruckdog

Here is a blank form for your copy and pasting convenience:

Location:
Type of Game:
Scenario:

Attacker:
Defender:

Winner:

Attacker Results:

Defender Results:

System Control:

« Last Edit: February 28, 2017, 09:44:53 pm by Ruckdog »

Ruckdog

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Re: Game Reporting Thread
« Reply #1 on: February 12, 2017, 04:45:40 pm »
Just played a game with Aexaex!

Location: Canova
Type of Game: Major Raid
Scenario: #5, Blockade Run

Attacker: Ruckdog
Defender: Aexaex

Winner: Ruckdog

Attacker Results: +13 Renown, 2 successful Reinforcements appeals (1 squadron of Swords, 1 Light Cruiser)

Defender Results: +6 Renown, 1 unsuccessful Reinforcement appeal

System Control: Temp control of Canova to Ruckdog

Green Squad Leader

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Re: Game Reporting Thread
« Reply #2 on: February 22, 2017, 09:58:49 am »
Just played a game with LT Dan!

Location: Butera
Type of Game: Battle
Scenario: #10, Fleet Engagement

Attacker: Green Squad Leader
Defender: LT Dan

Winner: LT Dan

Attacker Results: +12 Renown, 1 successful Reinforcements appeals

Defender Results: +7 Renown, 1 unsuccessful Refit appeal

System Control: No change.

LtDan1989

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Re: Game Reporting Thread
« Reply #3 on: February 22, 2017, 03:15:32 pm »
Just played a game with LT Dan!

Location: Butera
Type of Game: Battle
Scenario: #10, Fleet Engagement

Attacker: Green Squad Leader
Defender: LT Dan

Winner: LT Dan

Attacker Results: +12 Renown, 1 successful Reinforcements appeals

Defender Results: +7 Renown, 1 unsuccessful Refit appeal

System Control: No change.

Should be the other way around for the renown as I was defender not attacker but my renown went up by 12 I have a game on Sunday against Optics1984 so will update fleet and renown for the campaign turn after that

Ruckdog

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Re: Game Reporting Thread
« Reply #4 on: February 23, 2017, 07:41:19 pm »
Played a game with GSL back on Sunday, but I'm a bit behind on posting this  ::)

Location: Butera
Type of Game: Raid
Scenario: #6, Convoy

Attacker: Green Squad Leader
Defender: Ruckdog

Winner: Ruckdog

Attacker Results: +3 Renown, 1 successful Refit

Defender Results: +10 Renown, 1 unsuccessful Refit appeal, 1 successful Reinforcements appeal

System Control: No change.

Optics1984

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Re: Game Reporting Thread
« Reply #5 on: February 26, 2017, 02:19:34 am »
LT Dan and I played two games today.

We actually live only a few hrs from each other so actually got a couple of tabletop games in. We will post the results tomorrow for you all.

Cheers all
Tom

Ruckdog

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Re: Game Reporting Thread
« Reply #6 on: February 26, 2017, 02:58:22 pm »
Great! Looking forward to seeing the results. And feel free to post some pics if you took any ;).

LtDan1989

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Re: Game Reporting Thread
« Reply #7 on: February 26, 2017, 10:50:52 pm »
Game between Lt Dan and Optics 1984

Raid -Blockade run 750 points

Location- Butera

Attacker - Optics1984

Defender - LtDan1989

Winner -optics1984

Renown

Optics - 13
LtDan -15


LtDan1989

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Re: Game Reporting Thread
« Reply #8 on: February 26, 2017, 10:56:25 pm »
Battle in Kittery Reach  ( this fit the narrative from our previous battle in butera)

Battle 1000points -Fleet engagement

Attacker -Lt Dan
Defender - Optics

Winner - Optics

Renown
Optics -25
LtDan - 22

System control - Green squad leader

Will write up a narrative of this months gaming and update fleets this afternoon.
 

Optics1984

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Re: Game Reporting Thread
« Reply #9 on: February 27, 2017, 12:58:58 am »
For some reason it wont let me post the pictures so heres a link to the FB group they are in. Its the ones with the green table (no black im afraid)

https://www.facebook.com/groups/2387912808/


Ruckdog

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Re: Game Reporting Thread
« Reply #10 on: February 27, 2017, 07:25:48 am »
Battle in Kittery Reach  ( this fit the narrative from our previous battle in butera)

Battle 1000points -Fleet engagement

Attacker -Lt Dan
Defender - Optics

Winner - Optics

Renown
Optics -25
LtDan - 22

System control - Green squad leader

Will write up a narrative of this months gaming and update fleets this afternoon.

Guys, this is a bit of a rules bust; Kittery wasn't a valid location selection as you are required to select a system that is adjacent to one that the attacker already controls. In this case, I will let the results of the battle stand, but bear that in mind for the future 😉. If a system where a game is being played is controlled by a player, the controlling player must be in that game!

EDIT: To be clear, the results I'm referring to is the renown change; GSL still holds the system, just as you listed in the game reporting post.
« Last Edit: February 27, 2017, 07:33:53 am by Ruckdog »

LtDan1989

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Re: Game Reporting Thread
« Reply #11 on: February 27, 2017, 08:17:34 am »
We had no intention of changing any of the system control it was simply to fit in the narrative as the previous battle involved most of the same ships from the first game and the chaos fleet ran the blockade and off the table at my edge.after my game with GSL was fought in the same system it seemed likely that I'd be returning from the kittery reach side of the sub system so for narrative reasons only we decided to battle in kittery reach no foul play was ever intended. my apologies. Also Optics had temporary control of butera system after our first battle making our selection a valid selection but because it's a player controlled system it would mean that GSL would have to be involved. Sorry not actually played a campaign of BFG before so not fully up to speed on the rules
« Last Edit: February 27, 2017, 08:25:00 am by LtDan1989 »

Optics1984

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Re: Game Reporting Thread
« Reply #12 on: February 27, 2017, 11:37:00 pm »
Ah sorry guys. Thought as i had temp control over butera that we could then go to the next system over. Sorry all.

Ruckdog

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Re: Game Reporting Thread
« Reply #13 on: February 28, 2017, 12:13:47 am »
We had no intention of changing any of the system control it was simply to fit in the narrative as the previous battle involved most of the same ships from the first game and the chaos fleet ran the blockade and off the table at my edge.after my game with GSL was fought in the same system it seemed likely that I'd be returning from the kittery reach side of the sub system so for narrative reasons only we decided to battle in kittery reach no foul play was ever intended. my apologies. Also Optics had temporary control of butera system after our first battle making our selection a valid selection but because it's a player controlled system it would mean that GSL would have to be involved. Sorry not actually played a campaign of BFG before so not fully up to speed on the rules

No worries! This is easily handled :). I'll put a reminder about this in the monthly campaign newsletter I'm going to do in the next few days ;).

Ah sorry guys. Thought as i had temp control over butera that we could then go to the next system over. Sorry all.

No worries! But yeah, the temporary control of a system only lasts until the end of the Aftermath phase for the battle you just fought. At the start of the next campaign turn, it reverts back to neutral ;).

Optics1984

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Re: Game Reporting Thread
« Reply #14 on: March 01, 2017, 05:09:22 pm »
Hi All,

Heres a bit of a brief battle report from one of our tabletop games on the weekend:

Battle Report: Fleet Engagement

Turn 1: Imps went first and moved forward full movement and launched thunderhawks and a few torps but no other firepower was in range. Nova cannon shot from the mars went wide of the mark though, just.
Turn 1: Chaos shot forward and wheeled to port in an arc to get into range of the long guns and lances and fired a few pot shots that didn’t do damage but reduced shields to slow the oncoming Imps. And fighters were launched onto cap to try to help deal with some of the thunderhawk pain

Turn 2: Imps bombardment guns came into range and smashed down the shields of the battleship and took a couple of points of damage off the trailing green carnage class cruiser (Killfrenzy). The thuderhawks then hit home and caused a few critical hits, including a fire on the battleship but it was thankfully quickly put out. The Chaos Gods smiled kindly as all other fire was absorbed by shields.
Turn 2: Chaos stayed the course and locked on with all but the devastation class cruiser, which reloaded. All fire power was directed at the battle barge and the shields were quickly overwhelmed but the savvy imperial captain had braced the ship. From all the firepower directed at it from the Chaos fleet, only one point of damage was caused!

Turn 3: The braced battle barge with aid from the strike cruisers directed their attention to the trailing carnage class cruiser Killfrenzy, smashing its shields and causing port, engine and fire damage and with the sustained fire crippled the ship.
Turn 3: The cowardly Killfrenzy decided to warp out, the Chaos gods were not kind at first, the captain of the crippled ship failing his leadership test but with aid from his Lords re-roll was able to warp out without further delay. Now at close quarters the Chaos ships, still locked on unloaded on the Mars battlecruiser and reduced her to a burning hulk. Fighters and good turret fire kept the thunderhawks generally at bay.

Turn 4: The battle barge surged around the Chaos battleships aft and fired all its guns. Destroying the shields and taking several points of damage off the heretics flagship. A massive critical hit to the shields caused a shield collapse and it looked like the battleship could end up being crippled. The Chaos Lord cursed. However, in this turn the Mars class had sailed right into the midst of the strike cruisers and escort squadron primed to fire into the sides of the battleship and the Mars warp core exploded brilliantly. This resulted in the strike cruisers and escorts needing to brace or potentially be crippled by their own dead ship. The Strike cruisers didn’t take damage but their shields were down, the escorts were not so lucky with 2x of the escorts being reduced to slag.

Turn 4: Although the shields on the battleship had been mauled the remaining chaos fleet was very much intact and turned to starboard to engaged the strike cruisers and remaining escort, buoyed but the destruction of the Mars. Blood for the Blood God! The Chaos fleet concentrated their fire on the nearest strike cruiser and with its shields down it couldn’t hang on to the sustained barrage and was reduced to a burned out hulk. The final firestorm also tried to weather the storm of fire but also couldn’t hold out and was destroyed.

We called it at this point as it was getting late and the way the fleets were angled it would have taken a couple of turns to get back into each other anyway so no shooting would have hit home anyway.

Overall a win for Chaos but it was a fun battle that could have gone either way. My aim was to get in the first big shooting round and I did and with lock on too. I rolled 20+ dice at the battle barge but did nothing to it. So turned my attention to the Mars to try to get points. The carnage was almost destroyed but thankfully managed to get her out of there before the strike cruisers did really damage.

Of note though those thunderhawks were dangerous and so in my appeals ive brought in another devastation to attempt to deal with the level of ordinance too. Very powerful ordinance and would certainly be looking to deal with that in the future. Not sure how yet mind.

I know Dan is writing up a bit of narrative from the Imperial point of view and I am going to write up a short narrative of this battle for the Chaos side too. Hopefully when I get some time.