Stephan and I sat down this evening for a "Capture" game of DeepWars, my Fortune Hunters against his Nereids. Forces were right around 330 points. He was running Amatheia along with her pet hammerhead shark, as well as a Sea Serpent and the actual Beast of Blood Reef (which is a MASSIVE model). So basically, one Nereid and a few warbeasts. My force consisted of Marie du Chatelet, one Tactical Dive Soldier, one Heavy Support Diver, and one Breaching Mech.
The object in the center was the Scenic Artifact; we would score one VP for having a Personality model within medium range of the Artifact at the end of each game turn (we each only had one Personality in our force). The Scenic Artifact was actually a
Cyber Defense Platform from TT Combat (made of MDF). I still need to paint it, obviously, but it worked well for this scenario.
In a word, the Nereids are BRUTAL. All the models he fielded were able to move one long stick per action (whereas all of mine only moved one medium stick, with the Mech moving one short stick). They were also all Quality 3+. In other words, his models were moving farther and in general getting more activations than mine.
I moved Marie quickly into range of the Artifact to start scoring VPs, while the Beast and the Sea Serpent ganged up on my Breaching Mech:
The Beast caused one wound to the Mech, while the Mech was able to fight off the Sea Serpent and wound it in the process. Meanwhile, Amatheia had moved into the scoring zone at the Artifact as well, and was being shielded by her hammerhead. So Marie and the Tactical Diver moved in and killed the shark, scoring another VP for the Fortune Hunters (per the scenario, one VP was scored for each model killed inside the scoring zone).
The Mech was able to break contact with the Beast and Serpent and fire off a torpedo, which did one wound to the Beast and a second wound to the Serpent due to the blast radius from the torpedo. Unfortunately the Mech itself also suffered a second wound in the explosion.
And, that's about all the success the Fortune Hunters had. I keep forgetting, since I'm used to playing ship games, the models in DeepWars can (for the most part) change facing at any time. Marie and the Tactical Diver had their backs to the melee combat going on between the Mech, the Beast, and the Serpent; after they killed Amatheia's hammerhead, the Beast turned 180 degrees and charged at Marie.
Yeah. Not a survivable attack. Then, the Serpent did the same thing to the Tactical Diver:
The Beast then turned and charged the Mech, killing it, at which point my final remaining model, the Heavy Support Diver, decided it was time to call it a day. Victory went to the Nereid warband, 5 points to the Fortune Hunters' 2.
I've faced the Nereids before, but this is the first time I'd faced them with the warbeasts. The Beast of Blood Reef is aptly named; it was nigh unstoppable in this game. The Nereids in general are going to be a challenging warband to face, even without the warbeasts, as they are almost all high-quality models (Q score of 3+ on most models, I think), and they all move long distance when activated. So they're fast, and they tend to get more activations.
Stephan and I feel comfortable enough now with the rules to embark on a small campaign, so we're planning to get that started early this summer. There are rules for scoring VP and upgrading individual models and warbands, similar to a role-playing game, so we figure we'll try a short campaign and see how that goes. If it works, and it's a good system, we'll see about running another one with more players (if anyone is interested). We'll track the campaign here on MBS so you can follow along.
Stephan, if I've made any errors or left anything out, please chime in.
Thanks for reading!