Okay, so after looking through Hurricane Season again, I'm thinking that maybe we would be better off just forgoing doing one of the missions. However, there are some interesting Nation-specific commodore rules and some neat deployment rules that I think it might be worthwhile trying out. The commodore rules give some different bonuses depending on the nation, such as re-rolling treacherous terrain tests or a critical hit table roll. The deployment rules allow players to divide their fleet up into sections, with one part in the normal 8" zone, a second part further up towards the middle of the table, and a third part that can flank by moving on to the board from either side edge. What do you think?
Also, how big of a game did you want to play? Since we are starting early, I was thinking we could do a larger game, say around 1,000 points.