I don't mind *some* elements of magic . . . It's just that as both a scientist and a believer in the dignity and equality of all human beings, I'm against the fantasy depiction of magic as it turns up in games and wouldn't like to see it become dominant in a game setting.
To quote Herbert W Armstrong " Let me explain what I mean by that . . . ". Magic is perforce elitist in that only specific individuals can utilize it, and they usually do so at the expense of non-magic users unless curtailed by savage and brutal restrictions. Otherwise the magic users, much like the Q entity and such like in Star Trek, will by intent or accident destroy all others. ( Recall "the Squire Of Gothos"? yeah, that guy. . . ). Among even the best wizards, or every hundred Potters, there's always a Riddle
With science and technology, it's always possible for
anyone to learn enough to operate it at some level, though of course you still have the problem of negative intentions and misuse.
Now in implementing magic, in game terms, unless it is well written and managed, magic certainyl seems to have been basically the "beardy cheese" option in games; The ability to act at a distance with limited restrictions is always problematical. It's something tactics cannot work around to oppose or defend against, so it comes down to who can field the most powerful magic and scan simply become an arms race between players and while that may appeal, it fails to do so for me, and I would "Run well away" from games where this became dominant.
It seems to me, and I confess that I may well be wrong in this, that WWX moved towards that point itself, and I wouldn't much like to see it enter in DW as well. Of course, magic in games
built for the presence of magic like Uncharted Seas, where it was the sole weapon of some fleets, but was balanced against the physical forces of other factions. Perhaps that will happen here, perhaps not. I shall wait and see.