« Reply #2 on: December 14, 2017, 01:11:15 am »
I would like to see a fluff overhaul. Based on planetfall there should be 3 humans and 3 aliens factions.
I like the human factions to have lineages to current (or even dystopian age alliances?) with one representing an interstellar human central government ala UN (using dindrenzi models as their hover tanks seems slightly more advanced than tread tanks) and two additional colonial forces: One based eastern cultures (using directorates models) and One based on western cultures (using Terran models).
I would like to see the other 3 alien races to have sub factions as well.
Game mechanics wise I would like to see consistent dice mechanics with active systems based on roll dice while passive conditions modifying the rolls. For instance shooting:
1. Determines # of attack dice to roll. This will be reduced based on range and any damages taken
2. The to hit value is determined by the target profile and intervening terrain
3. Success is reduced by defender rolling shield dice ( actively modulating its dynamic) and by a set value X to represent extra armor plating (passive defense)
I would also like combat space patrols (interceptors) to be allocated to ship rather than have an intercept range. Once assigned it increases PD value of the model it is escorting.
I would also like minesweeper if mines are playable as tabletop deployment.
I think mix ships squadron would be interesting as well.
Logged
Firestorm: Aquan, Directorate, Retholza, Hawker (FsA)/ Terran (FsPf), RSN (FsA)/ Dindrenzi (FsPf)
DW: EotBS, FSA, PLC.
Warmaster: Kislev, Khemri, Dwarves,
BFG: Pacification Fleet (IN), Tau Expeditionary (SG), Battlefleet (Chaos), Kher-Ys Corsairs, Crusade Fleet (IN),
LotR: Khand, Gondor, Mordor