While I'm not hating the design as such and frankly I admit some of the new ship's details make more sense as a ship in a Chinese Steampunk navy, it's the general direction that the design team are heading in that concerns me as a player. To directly quote Stuart -
"I think it’s important to acknowledge that visually the game is going to embrace and evolve the more outlandish concepts from second edition Dystopian Wars rather than keeping it in the ‘could happen’ vibe of the first edition. So more iceberg ships and robot dragons and less WWI German battleships. Our design team, while respectful of influences and inspiration found in the real world, are much more stylistically led rather than continuing the pseudo-historical feel of what went on before. For some that means the designs are going to be going in a direction that is not for them. The ships of the Dystopian Age are not ships you would honestly expect to find in real life (with or without Stirginium), but as playing pieces in a war game we want to make sure they are visually distinctive and exciting. In that regard Dystopian Wars will have much more in common with the design philosophies behind sci-fi and fantasy games like Warmachine than historical games like Flames of War."
( Taken from the Facebook discussion where Stuart is moderator, so you can see it here ) Now, I'm all
for a little outlandish in Steampunk . . . however the essence of the genre is what is
plausible rather than just weird for weird 's sake. I think that direction is going to alienate the customer base of DW that WC was hoping or seemed to hope to drag into the WWX world.
Does weird and bizarre sell better than plausibly strange? Hard to say . . . Warmachine certainly is popular, but that's because it's a good rules system above all else. And
some companies are so huge and garner such fans they could release a resin brick and have people buy dozens of them, provided the brick had enough wolves and skulls on it
But I shall wait and see further plans.