The system is a little odd, 1 = blank, 2 = light counter, 3 = heavy counter, 4 = light hit, 5 = heavy hit, 6 exploding hit. This leads to some odd interactions, with defensive dice being 2 and 3, including gen operation, and a lack of to hits being + or - 1. So things are done with the logic of these proprietary dice rather than the simplicity of dice rolling your classic d6s. Not implausible, just lacking the logic. I would prefer to do a simpler conversion here or elsewhere or discard the dice since while they look pretty they have complicated rules unnecessarily.
As an old fashioned KoB player I found the model more jarring, although less so than previous versions. The utilitarian FSA boats seemed more in fitting with the feel of DWars classic. Either way, no matter how nice these models I would have preferred less of a gap between the ranges.