(I am also going to post this on the Spartan forum - sorry for any overlap! But I hope you guys enjoy looking at it and will offer any feedback!)
So for the last few weeks I've had pirates/mercenaries/independent companies for DW on the brain. I have been working on building two classes for an independent mercenary or pirate fleet, but while these are works in progress I thought I would get opinions and suggestions on the rules for such models.
My thinking is this: large capital vessels would be extremely rare - or simply non-existant - for these non-state forces. Such fleets would largely be limited to salvaging (or perhaps prizing) other small and medium class ships and refitting, or building off of, them. With this in mind, I imagined this independent fleet as being based around cruiser-equivalents.
Ship Idea #1: a pirate "pocket cruiser" - 1 large turret, somewhat rugged (but vulnerable to major ordnance), significant compliment of assault personnel.
"Pocket Cruiser"
Squadrons of 2 to 4; 45 points each, Medium class
DR/CR HP AP AA CC RR
4 / 5 3 5 2 1 0
Mv: 8", 2" minimum
Main Turret (P): 6 / 5 / 2 / - (270