Most of you folks know that my first game ever was a wet-Navy game set in the Warhammer 40 universe called
Aquanautica Imperialis. Therefore, Naval and even Space combat games have a place close to my heart. However, I also find the genre challenging to design miniature wargames for.
This post explores why and some potential approaches to getting around it. It is a little rambling, think piece, and I hope it sparks some discussion.
You can find it here:
https://bloodandspectacles.blogspot.com/2023/06/wargame-design-thinking-about-naval-and.html Here are some of the key thoughts:
Challenges for Designing Naval/Space Games1. Where are all the battles at?
2. Re-fighting WWII
3. Few Naval Powers
4. Problem of Scale
Some ideas to "Fix" these issues?1. You don't have to lean into Historical battles
2. Re-fight WWII but with FOCUS!
3. Look at someplace else rather than WWII! D'uh!
4. Simulation is not the only approach to a game
5. Scale is what you make it
The audience here seems to have a lot of thoughts and ideas in this area. Hopefully, you can help spark some creative juices for me.