I got into this, and it's a great game for simulating combat among half a dozen frigates, but more than 6 ships and it drags out. I would like to run it at one of the teen gaming events at the library, but those kids barely have the attention span to play through a game of Shadows Over Camelot.
I've tried to get some of the local X-Wing players to try it, but X-Wing is such a relatively simple and fast-playing system, it's hard to pull those guys away to something else.
I think it would be awesome if kids were collecting historical naval ships the way they do with those magic cards or fantasy figures. Can you imagine a kid saying, "I have the USS Constitution," and rattling off a series of stats detailing tonnage, draft, beam, and crew complement, among other things?
I learned an important lesson about historical gaming when I was in 3rd grade--I started a Civil War company which drilled at recess at school, and we marched around the soccer field with sticks as muskets. It didn't last long, especially after one kid threw away his stick in frustration, saying, "All we ever do is march and practice musket loading drills. I want to run around and hide behind bushes with a machine gun and hand grenades!"
Same thing applies to movies. Everyone seems excited about a new Star Wars movie coming out, but I'm still asking, "When is the sequel to Master & Commander going to be produced?"