On Sunday I will have my scenarios and campaign nearly completed for a rough review and input. The campaign idea is based loosely on a Pacific type war. Emphasizing power projection, supply lines and strengthening your fleets through rewards. All players can use the scenarios to gain extras for their fleets and get more campaign points than straight up pick up games. They are all voluntary and, with one exception, can be played in any order or not at all. A player who loses a scenario can play it again with another player but will likely have to play the other role, (attacker-defender if set up that way) and can never earn a scenario benefit more than once.
The campaign will have a six month time limit and the winner will get a DW box set of their choice (up to $50.00) No money just a box set.
I will post what I have tomorrow. Some scenarios will benefit from a judge but can be played without one. Several will need air base, Merchants or Port sets. I will have enough (old sets and make-do, not the new ones) for each and will leave them at the Game Vault if that works.
I don't have a campaign name yet either.
I anticipate staying in X-Cam as well.
Six scenarios so far.
Mysterious Island- complete for new generator technology,
Operation Black Fire- take a fueling station and merchants- Gain a Q-ship, or escort carrier for your fleet.
Operation Ridgeway-take the air base scenario. Gain the ability to add local air in future scenarios, gain advantages for a medium flyer in future scenarios.
Raid on Port Helene- Damage a major port, "benes" not yet set. Probably a power projection (range or enhanced squadrons- size or mix)) advantage.
Merchant convoy raid, possible gain escort carrier or Q-ship, also a supply (Speed) advantage to winner
Take the straight Clear all enemy units within a radius of a straight- Difficult-- winner gets boatloads of campaign points