Author Topic: Quick Firestorm Games 073014  (Read 3292 times)

markymark1970

  • Commander
  • ***
  • Posts: 529
  • Number of Times Thanked: 15
    • View Profile
Quick Firestorm Games 073014
« on: July 31, 2014, 02:35:46 pm »
Brad and I met at Collectormania last night.  We managed to grab a table before a few dozen Magic people invaded the store for a tournament.  Was good to see a lot of people there as I infer that is a good sign for their business. 

Anywho, Brad has never played and I have two (badly played) games under my belt.  So since Stephan was not there to guide us, the plan was to just move and shoot and see how the rules worked. 

Brad liked the Dendrinzi look and the fluff so I tried to get some ships cobbled together, but between ill-fitting ship parts and dried up glue, the only Dendrinzi he got to use were some Thraex frigate (thankfully one-piece ships).

I opted to take Terrans, the traditional opponent.  I didnt even know what ships I could field because I had not really looked at what Terrans I had.

I was furiously putting stands together (after scouring three stores for blue-tak or something like it) when Brad showed up.  I showed Brad that his ships were still in the shipyard, not even ready for a shakedown cruise, so we needed to improvise...

ROUND ONE
Dindrenzi/Brad- represented by a squadron of three Directorate Executors subbing in for three Fury-class cruisers.
Terran/Mark- Flying three Relthoza Scarabs playing the part of Terran Sentinels.
Note that all the above ships are one piece and fully assembled...
As for the fight, I didn't take note of any details.  I know that I rolled pretty darn well, Brad a little less so.  We didn't notice that Dendrinzi gun racks are port or starboard till round two, so he used those on me, along with his torps and kinetics as we closed head to head.  I took a pounding.  There was not much maneuvering.  I think he ended up with two badly damaged cruisers while I lost all three.

Observations:
*Terran torp effectiveness decreases as you close while Dindrenzi remains constant.
*I like Terran shields, sector shielding is fun!
*The Dendrinzi cruisers can really take a beating!  DR 4, CR EIGHT!!!  I rolled really well and had several hits of 12 or over, which would have double critted most ships, but not them.  Saved his ships several times.
*Ablative armor on the cruisers is not much of a handicap, you have to have three (out of four) damage points and at that point your virtually toast.  No reason to pay to remove that MAR, may be worth it for large ships though.
*Unlike DW, many ships have fore-fixed weaponry, so a lot more maneuvering would be required in a bigger battle (and/or with more experienced opponents).

ROUND TWO
Dendrinzi/Brad- Three Fury (sans Executor) joined up with two squadrons of (real) Thraex frigates!
Terran/Mark- Three Scarabs (impersonating Sentinels) joined by three Relthoza Venom destroyers impersonating Terran Pilgrims and three (real) Armsman frigates.

In both rounds, Brad usually won initiative (which we only remembered to actually roll for between turns in the second round).  His first turn cruiser fire didn't do much while the return fire from my cruisers got a reactor critical on one of his, blowing it up and I think damaging both a nearby cruiser and frigate.  From there it went really one-sided (the wrong side).  About the third turn in, I noticed his gun racks can't shoot forward but didn't really matter at this point.  Near the end, I had two frigates and a cruiser and he still had a cruiser and five frigates.  By the end of the game, some luck die rolls on may part left him with only a severely damaged cruiser and damaged frigate while all of my ships received posthumous commendations for valor, good shield upkeep and good point defense! 

Observations:
*The lack of weapons arcs loaded for ALL weapons on ship stat cards (for no good reason that I can think of) sucked
*By virtue of more ships and three squadrons, there was a lot more maneuver in round two than one, mostly by the frigates trying to move around.  There were several aft shots (CR and DR minus 1) on the cruisers.
*Terran frigates are CR4/DR5 while Dindrenzi are 3/5.  Made it easier to score hits on them, especially with the firing ships being damaged or with single ship squadrons. 

Overall, we both had a good time.  We used up a lot of 6s, so we should play on opposing sides in the next game (or we'll be disadvantaged).  Brad eeked out two pyrrhic victories.  We both made a few mistakes/misjudgments about some rules.  And we'll be better prepared to take on the rest of all ya'll!

Brad, anything you want to add/deny/refute?

DarkKnight

  • Ensign
  • *
  • Posts: 47
  • Number of Times Thanked: 0
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #1 on: August 03, 2014, 01:13:24 am »
Yea it was fun and it got me to order the 2 player box to grab some models of my own!

Andrewchristlieb

  • Lieutenant
  • **
  • Posts: 233
  • Number of Times Thanked: 0
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #2 on: August 03, 2014, 06:47:22 pm »
The Dindrenzi get a lot of beneift from the Burn Thrusters TAC, their Reroute Targeting Calculators TAC is also really helpful. They do get some support up close from their carrier, gunships, and corvettes also.
I don't make the rules, I just think them up and write them down.

DarkKnight

  • Ensign
  • *
  • Posts: 47
  • Number of Times Thanked: 0
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #3 on: August 04, 2014, 03:08:25 pm »
That's good to know, is there anything you would recommend to prevent from just flying straight at the enemy while keeping it's fixed on target?

DarkKnight

  • Ensign
  • *
  • Posts: 47
  • Number of Times Thanked: 0
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #4 on: August 05, 2014, 04:59:40 pm »
As I was skimming thru the rule book I did notice we made some mistakes as we based the rules on dystopian wars. For example you get shields against torpedoes.

markymark1970

  • Commander
  • ***
  • Posts: 529
  • Number of Times Thanked: 15
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #5 on: August 06, 2014, 11:00:42 am »
As I was skimming thru the rule book I did notice we made some mistakes as we based the rules on dystopian wars. For example you get shields against torpedoes.

Hmmm, I really wonder how the game woulda went down had we a wee bit more experience.  I am sure this weekend we'll be getting a good edumacation.

Stephan

  • Moderator
  • Commander
  • *****
  • Posts: 583
  • Number of Times Thanked: 6
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #6 on: August 07, 2014, 04:37:57 pm »
Great to hear you guys got a game in.  I just got confirmation from Spartan that the Marauders are in final polish and to expect the PDF posted "in the next week or so".  That'll open up a whole new range of factions for anyone interested.  I've already got the Oroshan fleet and am strongly considering the OmniDyne.  Pics inserted for reference.

OmniDyne Dread


Oroshan Dread

markymark1970

  • Commander
  • ***
  • Posts: 529
  • Number of Times Thanked: 15
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #7 on: August 07, 2014, 09:05:45 pm »
Love that Foundry.  I've got one and it's good sized.  Need to get a matchup setup between it and Stephan's Imperium.

Andrewchristlieb

  • Lieutenant
  • **
  • Posts: 233
  • Number of Times Thanked: 0
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #8 on: August 11, 2014, 12:40:10 am »
That's good to know, is there anything you would recommend to prevent from just flying straight at the enemy while keeping it's fixed on target?

Well if you want to avoid flying straight at the enemy then Dindrenzi are probably not the fleet you should look at ;). It is possible to bring in some variation by focusing on their support ships. Carriers and gunships both have more of a broadside approach and shunting in corvettes is a pretty common tactic. The escort is another great tool for increasing your firepower along the sides and they actually have a good punch all on their own too.

Dindrenzi can make better use out of flanking then some fleets too, a group of cruisers coming in on turn 3-4 on a flank will likely be well out of any danger while easily lining up long range shots. Their ability to drop mines can then deny potential enemy reserves from that side and funnel the enemy back towards the middle if need be.

With the fixed fore you really need to be thinking a turn ahead. Use your heavier forces and mines to get the enemy to move where you want so another element can line up their shots. Everyone gets so worked up about how strong the gun is on the BB and DN that they forget the frigates and cruisers have great guns too and they're a lot easier to line up. A great example is by turning your BB towards the direction you don't want them to go. Most likely they will try to swing their heavier weapons (often broadsides) towards you and move away from the front of your BB (and in front of your other ships). Now their facing your smaller ships getting great shots at them and they have to either continue moving straight into the rest of your fleet, try and go behind the BB and eat mines or swing even wider still to line up the cruiser threat exposing their rear to your BB's gunracks.

There have been some good tactical discussions on the SG forums about the Dindrenzi from people who know them better then I do too so that might be worth checking out. The Oroshan are fantastic by the way, I think everyone is going to be well pleased with their design once they come out. Omnidyne are great too and continue to showcase the Directorate's advanced technological advantages, but in a much different way. All of the Marauders really are very exciting to play, especially the reimagined Corsairs and Pathogen!
I don't make the rules, I just think them up and write them down.

markymark1970

  • Commander
  • ***
  • Posts: 529
  • Number of Times Thanked: 15
    • View Profile
Re: Quick Firestorm Games 073014
« Reply #9 on: August 11, 2014, 12:39:11 pm »

The Oroshan are fantastic by the way, I think everyone is going to be well pleased with their design once they come out. Omnidyne are great too and continue to showcase the Directorate's advanced technological advantages, but in a much different way. All of the Marauders really are very exciting to play, especially the reimagined Corsairs and Pathogen!

Ooo, ooo!  Can't wait to see'em!