2nd round of mini-tournament:
I will be putting in an order for the SAS trays, how many of which do people want?
3s, 4s or fives (with die holder)
I heard no one desiring any fives- I will order a few for me. Fours seem the most likely. Would three per person be good? that would be twelve plus a couple of extra.
Prizes--I have Bombard groups for the Prussian and the EotBS, let me know if another power is desired. The Russian were hard to find but I can probably one.
I will arrange Flashback Comics reservation.
Who is coming on that weekend?
Scenarios will the same two, only with the larger one thrown in. So we can mix up the match ups.
Convoy, same rules but some adjustments on terrain and victory conditions. Still too easy for attackers. Likely answer is to make attacker's losses offset VPs for capture/sink Convoy merchants. I will test it.
Delaying Action: The main idea here is to bring the large units we don't see much, like Dreads and STILL keep the activations down. Forces limits (L/M, Med, Small percentages) will only apply at the fleet level. So the individual battle groups can have any complement.
Remember the background is the Strike Force BG is on its way to deal a major Strategic blow to the Defending forces. That target is off board. The goal is to delay or attrit the strike Force to save the objective from a successful attack. So, Attacker must limit damage to main Strike Force BG units. Damage equals VPs for defender. Successfully exiting Strike force units will earn VPs. Units remaining onboard but not scrapped will earn a lower level of VPs for both sides (Defender for any damage/scrapped/derelict/prized), Attacker for remaining viable units. Attacker's escort BG and defending BGs are completely expendable.
The Strike Force must contain at least one Massive, and is limited to units that can bomb, bombard, or conduct IDF in RB 3.
The target would be immune to rockets and Torpedoes (think incomplete fortifications and port facilities), so those systems alone will not qualify a unit. RB 1/2 energy and special weapons do not apply. Examples include: a FSA Valley with Rockets and Bombs, A unit of small Strike bombers like Frelons, all Carriers (any size), Ships with Primary RB3 Gunnery, Aerial units with bomb bays. Heat lances that can mass over 6 AD in RB 3 will count. Think about your fleets if in doubt ask online or by email. The point is to bring the big stuff.
Oh, Escort and Defender BGs can have big stuff too as long as the Strike force is 60% of the fleet.