Author Topic: DW at either the GV or E&E  (Read 45520 times)

Last Rites

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Re: DW at either the GV or E&E
« Reply #105 on: August 07, 2015, 06:12:09 pm »
Sounds interesting! So two games on Sat one at 800 and another at 1250/1500? I see you mention "Delaying Action" on the larger, is that for the following round? For times sake i would say that the 800 would be able to be finished while the larger would take a few (3 hours at least). Any thoughts to having two 800 pt games played on Sat? Could make things a little faster.

In this lower point game are you saying that there is a Merchant fleet attachment, and does this come out of the total 800 points? Could you expand a little more on the following?" Both sides limited to Mediums, Armored Cruiser for Defenders and Battle Cruisers/Pocket Battle ships for Attacker." What are the "Special rules" for the convoy? Perhaps an example list for each side would be of some help.

In regards to the larger game, i am a big fan of opposing fleet values! Yet have a few Q's

1.) Liking the idea to have a "group" that is already damaged in the larger force making their way through. Are you thinking just a point of damage each to the ships? Redoubtable could be an issue here, while other forces would suffer a bit more.

2.) Will theses "Battle Groups" have to adhere to the Spartan faction standard?

3.)I have played several "X must escape from X board edge games. Any thought to these "X" models making past the opposing advanced deployment to count as escaped? IE cross the line of the opposing teams Adv/main deployment line. With 0 of these models starting in their own Adv deployment. This will be 32 hard fought inches, or 4 turns worth of straight forward movement with an average 8" MV.

4.) what do you think of limiting carriers to one?

I could be reading all of this wrong however, hence thoughts on having a bit of a run through for all before starting games.

Can you explain the Excel Spreadsheet some? Not 100% on what this is supposed to be. Should we be submitting force lists in advance?

Great start and looking forward to hearing more!  :-\
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CDR-G

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Re: DW at either the GV or E&E
« Reply #106 on: August 07, 2015, 09:32:06 pm »
There is a convoy of four merchants, two Repair ships. One player is the escort. The the six ships in the Convoy do not count against the 800 points.  Attackers need to kill/capture more than the defender retains or exits of the board.
So each merchant sunk is worth 60 VP, Prized a worth 120. Repair ships are worth 75/150 points. For defender merchants/repair ships with 1/2 or more HPs left and still in defender's control will be 60/75 VPs, any exited will be worth 120150.
Prized Repair ships can be used free in follow on games until destroyed.

Other special Convoy rules include It moves as one squadron until one is lost then it might scatter (Straight move for the closest edge) While a convoy they can pool AA/Cc and allocate it, if in range, to multiple rocket/torpedo attacks ( these are small numbers but will help. There is a possible surprise which the attacker will not know.

Standard BG composition will not be required, but must have least one small and one medium. Note the model maximum.
The biggest ship the defender can take is an Armored Cruiser/monitor/Gunships. For the attacker they can take Battle Cruisers or pocket Battleships. (Roughly 100 points for defender, and 120 for attacker)

The Strike force doesn't start out damaged, but Each HP with give up 10 VPs. Each Carrier point lost will be 15 VPs and each SAW lost will be 5 VPs. If these reach a total set before the game (roughly 55% of the total value of the strike force).
The idea is they need these forces for a critical attack on a vulnerable base being constructed off board. If they are reduced to a certain point they will abort and it will be a strategic loss.

The strike force will be with 3-3.5 moves of the edge for the slowest forces (6 inch mover). To qualify as a strike unit it can be Massive, or must be a Bombard, have Bombs, (aerial units), Or SAS that can be bombers. Some of these will move faster than six inches. (I.E. The Valley will be a tough Strike force unit.) Pretty much if you use it you may lose it.
The set up will involve a fog bank which means the forces will be set up close and the Appear! This will allow the strike force to be in range of the edge.

The spreadsheet is for those who might wish to borrow some of my forces



k1ngv

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Re: DW at either the GV or E&E
« Reply #107 on: August 08, 2015, 02:57:28 am »
Hope to get in on the fun

CDR-G

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Re: DW at either the GV or E&E
« Reply #108 on: August 08, 2015, 07:52:50 am »
Kingv, Come on down! Starts at 1100- 1130 at Game Vault.  Have you played DW much?
Do you have a fleets? Loaners are available.
We will be in the backroom on the left side.
CDR G

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Re: DW at either the GV or E&E
« Reply #109 on: August 09, 2015, 09:34:37 am »
Despite traffic, was a great day of gaming! Totally forgot about subhunter with my torp attacks, which would have allowed 6's against those tiny subs. Oh well, next time. So far the 29th is looking like the next possible day for the Woodbridge store, but if this changes at all will be sure to post here.
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CDR-G

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Re: DW at either the GV or E&E
« Reply #110 on: August 09, 2015, 06:06:53 pm »
Yes both scenarios were fun despite glitches in understanding the scenario rules (some were fairly complicated until you played them) and some mis-alignment in set-up that gave advantages (that I did not realize until the middle of the second turn.)

These scenarios definitely can play into a power's strength and weakness. The Chinese speed hurt, their boarding power was overwhelming. Imagine the Prussians in this game.
I will add some options besides an unsinkable Q-ship to the defenders which might help balance. One path is to bring the point totals to 800 and the activation/model limits down to 6/7. That and maybe moving the exit point farther away from the attackers.

Long Nine clearly won his scenario. I would call Last Rites and mine a draw with a tie breaker to me- maybe.
Our CoA player will be playing. He played the CoA lab defenders in Mysterious Island. So we need to get him into the next round.

If we have five I will gladly play the CoA Island defenders (We can even make VP conditions for the island). we need to start and little farther back,  and look at the Activation/model limits. I will add drones and shields to the defenders and a possible offensive generator. While extending the turn limit one turn. This will give the island defender three to four activations a turn. Still no where near enough to stop 2,000 point coming down on them but delay is the key. Also At some point the  players will have to fight each other as well.
 
We can morph this into a campaign easily. All these scenarios are part of stepwise set in a campaign I have already set-up. I would recommend replaying the two intro scenarios now that players understand them. See the Operation Galvanic thread for more context.
CDR G

CDR-G

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Re: DW at either the GV or E&E
« Reply #111 on: August 18, 2015, 09:05:06 am »
2nd round of mini-tournament:
I will be putting in an order for the SAS trays, how many of which do people want?
3s, 4s or fives (with die holder)
I heard no one desiring any fives- I will order a few for me. Fours seem the most likely. Would three per person be good? that would be twelve plus a couple of extra.

Prizes--I have Bombard groups for the Prussian and the EotBS, let me know if another power is desired. The Russian were hard to find but I can probably one.

I will arrange Flashback Comics reservation.
Who is coming on that weekend?

Scenarios will the same two, only with the larger one thrown in. So we can mix up the match ups.

Convoy, same rules but some adjustments on terrain and victory conditions. Still too easy for attackers. Likely answer is to make attacker's losses offset VPs for capture/sink Convoy merchants. I will test it.

Delaying Action: The main idea here is to bring the large units we don't see much, like Dreads and STILL keep the activations down. Forces limits (L/M, Med, Small percentages) will only apply at the fleet level. So the individual battle groups can have any complement.

Remember the background is the Strike Force BG is on its way to deal a major Strategic blow to the Defending forces. That target is off board. The goal is to delay or attrit the strike Force to save the objective from a successful attack. So, Attacker must limit damage to main Strike Force BG units. Damage equals VPs for defender. Successfully exiting Strike force units will earn VPs. Units remaining onboard but not scrapped will earn a lower level of VPs for both sides (Defender for any damage/scrapped/derelict/prized), Attacker for remaining viable units. Attacker's escort BG and defending BGs are completely expendable.

The Strike Force must contain at least one Massive, and is limited to units that can bomb, bombard, or conduct IDF in RB 3.

The target would be immune to rockets and Torpedoes (think incomplete fortifications and port facilities), so those systems alone will not qualify a unit. RB 1/2 energy and special weapons do not apply. Examples include: a FSA Valley with Rockets and Bombs, A unit of small Strike bombers like Frelons, all Carriers (any size), Ships with Primary RB3 Gunnery, Aerial units with bomb bays.  Heat lances that can mass over 6 AD in RB 3 will count. Think about your fleets if in doubt ask online or by email. The point is to bring the big stuff.
Oh, Escort and Defender BGs can have big stuff too as long as the Strike force is 60% of the fleet.

Creon

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Re: DW at either the GV or E&E
« Reply #112 on: August 18, 2015, 03:48:40 pm »
Don't know about the 29th, will consult the Oracle of Knowing What I'm Doing tonite to see what's up.  I'm down, and the Raj wants to kill you all.  Er, get some playtime out. 

CDR-G

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Re: DW at either the GV or E&E
« Reply #113 on: August 21, 2015, 01:50:36 am »
I reserved three tables at Flashback Comics. I will be there by 1000. We can start at 1100. We have it until at least 1900. I have a Prussian and a EotBS bombard group as prizes.

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Re: DW at either the GV or E&E
« Reply #114 on: August 24, 2015, 11:21:33 am »
We should all be there on the 29th. If any of that changes will be sure to let ya know here!
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CDR-G

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Re: DW at either the GV or E&E
« Reply #115 on: August 26, 2015, 08:46:21 am »
Based on interest expressed at the last game and my own needs I bought the following for the clear SAS trays with the mini-die holder addition:
15 four trays
6 three trays
6 five trays
No one want fives so I will keep those. I am down to two three for myself so I will want two of those .
leaving 15 Fours and 4 threes. They cost me $2.20 each, let me know who want what.
Some chance they will be here by the 29th, but probably won't.

Last Rites

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Re: DW at either the GV or E&E
« Reply #116 on: August 28, 2015, 10:20:20 am »
Ok cool. I'll let all know to bring some cash.

Creon, are you able to make the game as well?
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CDR-G

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Re: DW at either the GV or E&E
« Reply #117 on: August 29, 2015, 08:56:55 am »
On my way. Just printing some more scenarios write ups.

CDR-G

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Re: DW at either the GV or E&E
« Reply #118 on: August 31, 2015, 10:06:33 pm »
So the games went well. However, did someone take my blue bedsheets home? It was the the surface for the Convoy battle.
My favorite play surface.
Meanwhile, Brandon won his battle, The Island was a tie for all. So the next step, set up the next set of scenarios and outline the campaign.
So Brandon and Todd have victories. However I would like play a power at some point and Vlad needs to play Roosevelt.
I will post scenarios descriptions with the outline.

Last Rites

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Re: DW at either the GV or E&E
« Reply #119 on: September 01, 2015, 10:13:21 am »
Was a good day of gaming! When I left the sheet was off to the side by the wall. Maybe someone at the store found it?

Convoy scenario went well. Looked like .5 more turns before the merchants could have left the table. Part of that is on me, as I wanted to keep them blocked by KOB vessels. Thought the Brits did really well, considering my poor dice rolls. Very much a stout force, even in the face of the French heat weapons.

Didn't get to see much of the other game, but from the look of it could have gone either way at the end. Still looked to be a struggle on winning the op, but the fleets involved and the gens made it rather difficult. Nothing good comes from anything won easily! Also makes sense for a land mass to be able to field more gems than a ship.

Looking forward to the next round! Whenever there is free time again. For me that won't be till October at the earliest.
« Last Edit: September 01, 2015, 02:58:43 pm by Last Rites »
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