More on the campaign and what we have so far.
There should be battles that play more to certain powers' strength more than others and the opportunity to use different capabilities to achieve the win.
So with the Convoy and the Island scenarios you have very similar evident approaches - Rush and Board, but players attacked screening ships in one and were slowed by the defenders threats in the other.
For the Convoy, boarding is now paramount and aerial is limited, but a power that is limited in boarding can definitely find a reasonable path to win. The Italians as attacker would be an interesting challenge. However having them be defender would likely be a distinct advantage with their speed and Hit and Run. They are sea raiders
Twice I have seen Convoy played and in BOTH cases the defenders held the convoy back to keep it screened. With the Chinese as attackers this was bad because they had time to close with their PAINFULLY slow fleet. With the KoB their superior staying power shone through. The Rugged construction and REALLY good isolated systems it was hard to hurt the Chinese big in an individual attack.
With the Mysterious island rockets were not a strength, but speed would be. Boarding again was key, but you didn't need a lot We learned to take a high DR/CR ship (A Dread or heavy BB with shields and good CC) and drive through any minefields, or sacrifice a small squadron, but don't let them slow you down.With Minefields I learned that concentrating the mines and linking them was the only real way to be effective.
Speed should have been key- the Chinese got stymied by the advanced Glacier Generator and the Dilation generator node projector with two nodes making a wall of 1/2 AD was close to breaking the game. the resident yet not overly powerful Island weapons need to be swarmed.
Very much a situation for "Damn the Torpedoes, Full speed ahead."