Weather on Saturday looks good. Off today.
I thought I posted this but maybe I did't hit send- Some ideas for Pirate scenario. Pirates being non- conformists and wanting to add a little "ARRGH"! into it some scenario rules.
- All Pirate crews Regular or worse are Reckless, this include air crews, airfield and fortifications.
- If a Pirate Commodore is lost the forces must take a Disorder check. On a roll of 1-2 the Pirates decide to live to raid another day and will start to leave the battle.
- Pirate forces normally come from any mercenary power. The BW "One Careful owner applies." Individual ships from a power are allowed, with constraints- these are prizes and will not get any special capabilities that came from the original power. Any MAR from the original will only transfer if it applies to weapons or generators.
- Pirates can have non standard BGs and squadrons, up to a point. So they can mix squadrons of the same size and type, - - Units that normally have support squadrons don't get them but can have a special Pirate Support Squadron which is always a boarding unit, (Ausie Crocodiles, HEC Stingray or other Merc boarding Support Sq.)