Larry's luck was mixed and mine was better than his.
This makes the LoIS tough.
New LoIS unit review.
Minerva
I REALLY like the Minerva. Strive to take two and a Mars, With the speed of the BC (10") and the BB (8") you can set up an impressive gun line- the equivalent of three Mars, that actually makes use of Hit and Run. If you can afford a Affondatore you can have two 6/10 - Shield (3) protectors to hide behind. The Calcification Generator/ node projector works well, even against Russians with Jammers.
So Minerva- so good it will get nerfed in a future release.
Hasta, not bad- but not sure on the bang for buck (100 points). Expensive cruiser dangerous but more vulnerable than other LoIS models, (that is saying something). Linking the turret with the fore guns makes for a decent AD- 7/5/3/0 and 10/8/6/0. Vulnerable 4/5 dr/cr 5 HP. Mediocre Bomber 2x 6AD but Area Bombardment.
Pilum, for the same cost you can buy a squadron of Gladius with MTBs or two Minervas. You get 3x 8/6/4/0 with shield (2), not too survivable- 4/5 dr/cr with 5 HP. The Calcification generator is nice. A decent boarding threat (14 Elte) but expensive. Probably a late game unit. Overall hard to justify over it s competing choices.
Ballistae, the true heavy bomber, a good buy (150 points). The fore guns are good- 12/10/8/6, broadside meh- 6/5/4 but 3x 7AD bomb bays, are nice, however no area bombing- but - a massive with a movement of 8", 7 elite AP and 8AA.
Overall decent, if you need a cheaper carrier- very competitive with other super fortresses.
Stilleto- not sure of these, comparable to others. Elusive, Hit and run, and small with +1 evasive. So, stay high, edge into 8" drop into aerial height, shoot (4/2/0/0 with 90 degree arc.), flee away 7" and hopefully climb to the clouds
(3+). Defensive crew! It hoper to no get hit, really a minor threat for 125 points. (12 AD in RB 1, 6 in RB 2) Not Impressive. Aerial hunter +1, still meh.
Pugio, I like it better than I thought I would, 3/3 torps- good for those pesky boarding subs. Hit and run to help keep them from getting picked off, 1 AP is better than nothing for recrew of the parent, 2AA/3CC helps- but as an Italian- expensive at 25 points. The torps work well with the torpedo launchers of the parent, adding 3-5 AD.