Author Topic: DW at either the GV or E&E  (Read 45521 times)

CDR-G

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DW at either the GV or E&E on 1-2 August
« Reply #90 on: July 31, 2015, 05:20:32 pm »
So Creon, Last Rites, MadDrB:
Anyone interested in testing a tournament scenario this weekend-1250 points, convoy attack. Attacking forces split - one is aerial. Defending force split, one is integrated with convoy with some special rules for defense and movement the other a covering force either Aerial or naval.
Location is open. Arlington, Woodbridge or Fredericksburg.
No TAC cards
Local air optional
Timed moves-- 'X' minutes for movement per squadron. Say 4 minutes per squadron on turn one and 3 minutes afterwards. Slush fund of 5 minutes per turn. time outs for rules checks.  Clock starts with first movement. stops with movement consolidation-(so would include generator rolls).
Thoughts?

Last Rites

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Re: DW at either the GV or E&E
« Reply #91 on: August 02, 2015, 06:35:37 am »
Digging the idea to play a tournament, but cant do consecutive days. Currently open for me this month are the 8th and 29. Was also able to find contact info for another Todd and Larry. Along with a new guy that seemed interested in playing. Ottoman player and Longnine should be able to make these dates as well, but will confirm. Game Vault shouldn't be to bad, long as we can get a few to commit.
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CDR-G

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Re: DW at either the GV or E&E
« Reply #92 on: August 02, 2015, 09:18:28 am »
That's cool with me. I will see about reserving space at the Game Vault, easily the most game space of the three.
You bring the guys I will set it up. Hope to get Aaron and Scott to play.

Let players (Ottoman) know that if they want a loaner fleet, or allied/mercenary to bolster their forces that can be arranged from my stock. This can be an interesting thought because  one can bring different fleets or fleet compositions in the different games, with the scenarios being the most specified, (still with a lot of room to for people's fleets into them).
I will list loaner fleets info in a separate post.

We can add a category for best painted Battle Group (or fleet) if you wish, but I wasn't going to worry about painting otherwise.

CDR-G

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Re: DW at either the GV or E&E
« Reply #93 on: August 02, 2015, 10:11:21 am »
Historicon: I played in four DW games. All Demos, which meant there a lot of non-players and some that had played 1.0 or 1.1.
Played in:
Ratchet Convoy: Franco-Italian force attacking a KOB/FSA force and a convoy. Scenario from Operation Sirocco. Played 1/2 of the the Italians. Attackers stood little chance. The French set up was to far away and we were surprised several times by scenario rules, including allowing ALL the FSA force and large parts of the KOB force to enter anywhere along their edge which was closer to the convoy even after one turn of movement for the attackers. I ended up facing over fifty percent of the attackers with about 15-20 percent of the attacking fleet. Made a good showing Went slow of course and we had a weaker players as far as coordination went. The Affondatore could not engaged because, ( we learned after set-up) that if it took damage it might attack the French and if we lost it we lose. It was our only large. Bad scenario set-up but still fun.

Meeting engagement in the slot: Prussian-EotBS forces against KOB-FSA. We had a player who some learning disabilities that really impacted on the Game masters ability to keep it moving. The whole thing kinda broke down where each side's movement was getting confused. Each player moved one squad per activity so four squads in an activation. The other side coordinated their attacks we could not. The FSA player with me was brand new, about 15 years old, but did VERY well.  He understood the mechanics quickly and took advice. We didn't went into turn four but the first two had only long range shots. The FSA did well. It would be a good scenario with fewer and more experienced players.

Mareth Line: Land game with Prussian attacking a Massive bunker and defender on a hill line defended by KOB. With some Italian ships in a river on one side facing FSA Navy. Another wildly unbalanced scenario. I was one of the few experienced players.
The attackers had no chance which was obvious from the beginning. The big Prussian advantage was ONE squad of medium Bombards to take out the Bunker with IDF. The Prussians had ONE large land ship and two squads of medium tanks. the rest were infantry units and small/tiny tanks. All advancing, in the open.  The defenders had at least as many medium/ large tanks AND a whole bunch of Aerial units that came on from the edge. Something three squadrons of medium flyer and two large. The FSA navy was a squadron of two Princetons and a squadron of four Augustas.  The LoIS had a squadron of there Cinquedas and FOUR Scutums. We moved first and playing the Italians struck first. In the end I killed one Princton and crippled the other, (Failed on the boarding, could have used that fifth boarder and killed two augusts and damgaged the other two. He brougt three medium aerial squadrons to assist him attacking the Italians. The KOB aerial commodore did not like the Scutums being difficult targets while shooting from obscured. Again hopeless situation but did well anyway.

Last Rites

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Re: DW at either the GV or E&E
« Reply #94 on: August 05, 2015, 11:41:29 am »
Awesome to hear about new folks coming out to play some games. Sounds like it was a good event overall! May have to come check it out in the future. Was Creon able to play his Invaders scenario?

Re this weekend. I'm still in, but haven't gotten a solid yes from the other two. How many have you been able to secure CDR-G?
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Last Rites

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Re: DW at either the GV or E&E
« Reply #95 on: August 05, 2015, 11:45:18 am »
Longnine just confirmed for Sat. Along with LokeRoze.

We were just discussing offline and curious on how a scenario based tourney will run. Will it be like the X-CAM where you develop VP over a couple games or some other way? What are some objectives for each side. Just asking out of curiosity towards balancing each side. All agree that limiting to 4 minutes for movement will help speed up the game as well.

Otherwise the three of us seem set to arrive at the Game Vault around 10:30-11 with 1250 a piece. Let me know if this changes so i can convey to the others.
« Last Edit: August 05, 2015, 01:01:56 pm by Last Rites »
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Creon

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Re: DW at either the GV or E&E
« Reply #96 on: August 05, 2015, 05:07:28 pm »
I'd be interested in a tournament, but from my experiences any more than 750 no Carriers won't end in a reasonable one day situation.  The more activations there are, the longer it takes.  3 hour turns, which is a lot for a one day tourney kinda need less than a thousand.  I'd venture to say no Massives, no carriers. 

At that point cost, I'd have a Raj Chanura, a Canda, 2 Devak, 3 Veeran, allies from the EITC, A Forbes Supply Blimp, and 2 Syeras.  With the attached Blimp Fighters and 10 SAS, that's 9 activations.  Could take a long time. 

Last Rites

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Re: DW at either the GV or E&E
« Reply #97 on: August 05, 2015, 09:04:53 pm »
If it's 1v1, 1250 should work, no? Having at least a grand in a straight up fight bout, with basic objectives would work, as well. Just my opinion but for less than this it wouldn't really make for a true tournament. Carriers and natural CAP sound fine as well, but would say no local support. All of this is keeping the 4 minute move movement in mind. Then another 2-3 min to decide on attacks. Rolling dice is instant. What's done is done once dice start to flow. Terrain and unit placement eat up loads of time at the start. If that's nailed down, along with rules banter it should be fine. Thoughts?
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CDR-G

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Re: DW at either the GV or E&E
« Reply #98 on: August 06, 2015, 12:53:44 am »
I will send out more details tomorrow. However there will be a limit on activations. The point sizes will range from 800 to 1500, however the top end will STILL be limited in activations- so Larger models will be involved. They will, if I can figure it, out be a limit on the number of models as well. There will be at least one scenario (still tinkering and it will be in the second round), where there will be a significant points difference with specific victory conditions that reflect this. Think covering a withdrawal, or delaying movement.
Players can choose a default boring old meeting engagement, but this isn't intended to be one "fleet" throughout. Rather how you solve the problem.
Any of my models, which I will post in Excel, will be available if desired.
Terrain will be set up. Edges will either be through normal  rolling or by scenario.
Choosing a scenario will generate advantages in the second round. (Think captured ships or tech) It will NOT be a massive advantage, just enough for an incentive to choose a scenario. I will post the choices tomorrow for Saturday. Players can post a choice for a scenario or a meeting engagement. Then we will resolve and match up on Friday. Last Rites can your buds see this site? If not you may have to relay.
Any major heartburn? In the end it is an excuse to play DW.

Last Rites

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Re: DW at either the GV or E&E
« Reply #99 on: August 06, 2015, 10:44:40 am »
haha I have pretty much been designated the "voice" but they do have access to the site. They are more lurkers though. Which is participating in its own right. Longnine posts here from time to time.

Looking forward to seeing more on the scenarios so can plan accordingly. You mention 800pt games. Are you planning to do more than one on Sat? Also I see you mentioned Friday. I cant make Friday games, but will have Sat the 29th available later this month to continue. Will hold off on any questions on my end till the outline goes up (since i have some serious painting to do to get ready for Sat!). Thanks for taking the extra effort to get this tournament setup!
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CDR-G

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Re: DW at either the GV or E&E
« Reply #100 on: August 06, 2015, 12:53:05 pm »
Last Rites, I will be attempting have forces identified and matches done on this site on Friday night. No playing is scheduled. Sorry that was not clear
All this is to have as much done ahead of time as possible. If we can I would do two scenarios this Saturday. If not we continue on the next day, the 29th. The idea is to have each player play at least two scenarios , with the goal of four. Each having played the 'Same' set-up/scenarios. Best record go on to the Final. Others continue in placement games for prizes. I will work out process in more detail tonight. Partly depends on how many participate.
First estimate on upper limit on models will be two less than twice the activations. SAS units count as one model. Example: Activation limit of 9/10--the model limit would be 16/18. This is to speed the game up.
Issues? Thoughts?

Long Nine

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Re: DW at either the GV or E&E
« Reply #101 on: August 06, 2015, 02:27:16 pm »
Just a heads up I plan on bringing the Chinese on Sat and possibly the Russians or Italians if needed. 
"A ruler that has but an army has one hand, but he who has a navy has both." Peter the Great

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Re: DW at either the GV or E&E
« Reply #102 on: August 06, 2015, 02:32:19 pm »
I will be bringing the KOB. We will also have an Ottoman player who may have HEC support if needed.
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CDR-G

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Re: DW at either the GV or E&E
« Reply #103 on: August 07, 2015, 12:20:09 am »
The two battles for Saturday include:
Convoy Raid: scenario with 800 points of combatants. Exclusive of Convoy merchants. Both sides limited to Mediums, Armored Cruiser for Defenders and Battle Cruisers/Pocket Battle ships for Attacker. Special rules for the convoy. Activation limit of nine, model limit of 18. Two Apollo carriers available. Convoy will have two repair ships. Prizing of Merchants will be rewarded.

Delaying action: 1500 points vs 1250. Each side has two Battle Groups. 1500 point Attacker,  needs to successfully exit a specific Battle Group (Strike force) with limited damage. Escort BG is expendable and must protect the Strike Force. 1250 point defender needs to delayed exit or inflict damage on the strike force.  Defending BG alpha starts on board ahead of the attacking forces. Defending Task Force Bravo enters as Flanking force on turn two or later. Board edge is unknown to attacker. Minimum of 40% in either BG.
Maximum activations: Attacker 14 and defender 12. Maximum models: 18 each. Game length 4 turns. Strike force will need to move at maximum speed to exit in time (Start 3 to 3.5 moves from exit edge). Defender always has initiative.

Players have the option, if both agree, to do standard game of 1250 points each with an activation limit of 10 and model limit of 18. Terrain will be set ahead of time for all boards.

CDR-G

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Re: DW at either the GV or E&E Tournament
« Reply #104 on: August 07, 2015, 01:26:44 am »
Let me know your preferences on scenarios, and any heartburn on tourney rules. If I have choices and Fleets identified by the end of Friday night we can save a lot time on start up.
Activation/model limit is aimed at speed AND for larger point games, opportunity to play the big ships we see rarely at 1,000 points. The strike force composition should be something like a Massive Carrier and a Dreadnought with a few escorts.
I am attempting to attach a spread sheet of my forces. Players may use these if they have limited fleets.

No Local Air, no TAC cards.
CDR G


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