Author Topic: The Metaverse Gaming System  (Read 1301 times)

Ruckdog

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The Metaverse Gaming System
« on: January 08, 2015, 09:45:32 pm »
I was browsing Dakka today and came across this:

http://battlespacepublishing.blogspot.ca/

Looks like a neat general purpose software-based rule set! From their blog:

Quote
Metaverse is designed as a framework rule set, allowing players to construct and battle in any universe they desire. The design process for a starship can be very detailed, if the player desires, allowing for games to focus on only a few starships or allow great fleets to do battle, as simply as possible. This design process is handled efficiently by the MetaMaker software, such that players need only focus on what they want their starships to do and perhaps what they will cost to bring to a game. The age of designing starship statistics on napkins is over; the software behind MetaMaker can take into account algorithms and unseen numbers of variables (that are far more complex than a normal person could ever be reasonably expected to handle) in order to compute the combat value and stats of a starship. This also allows players to build their starships with as few restrictions as possible. A Metaverse starship is not restricted in the numbers or size of weapons and other systems it can carry. A player can cram as much into as small a hull as possible and just assume it is of a more advanced technology level. All that they need take note of is the combat value of that starship, which is calculated for them automatically.

So, it sounds like you can use their program to generate a statline for just about any space mini you own.