We'll need to put both of your RSN fleets together with my Dindrenzi sometime, and work out tactics versus the dirty Terran usurpers and their alien puppet masters. ;-) :-)
Here's my suggested 1000pt force for RSN. I used to like mixing Spooks with a Cerebus, but the new weapon loads don't synergize. But the Spooks work GREAT with an Argus! And the Argus is too good not to use!
Spectre Battleship w/ Interceptors 210
- 1" turn limit, +2 AP, Special Forces 20
- One Siren Escort 25
Argus Carrier (8 Wings) - All Bombers 160
+ 4 Wings 25
- Quick Launch 5
- Torp Spook 5
- 2x Spook Cruiser escort 140
3x Spook Cruisers 210
800
Bulwark Frigates x4 100
Bulwark Frigates x4 100
Total = 1000pts
Overall strategy - between spooked Torps and BB Kinetics, keep a focused barrage (with Spooks cloaked) for 2 turns while enemy approaches. He'll probably be too eager to get to you, and that's the trap!
Run Frigates up the flanks - he'll either divert too much to chase them or ignore them.
Once he closes under 30" but over 20", decloak and hammer with the two Spook groups. 10 die of spooked Torps plus 16 odd dice of beams should put on a real hurt if maintenance of aim is applied.
And all this time, Frigates are eating his frigates, or picking at weaknesses along with the BB's long range firepower.
Also, the BB's Interceptors are all but making you immune to his Torps and such. (The interceptor PD bubble is an awesome thing)
Then, when they close under 20", Quick Launch likely puts them in the Argus' 18" Bomber Envelope. Your BB Interceptors should take out his screen, and no capital ship can easily absorb two 6-count Bomber runs!
Plus, if he's really close, get the BB in for knife work - a Special forces Boarding action is nothing to ignore!