So, for those that listen to the D6 Generation podcast, you may have heard of the "4-Faction Rule" for miniature wargaming. For those that haven't heard of it, here is a quick summary:
Four Faction Rule: In order for a minature game to reach "critical mass" and catch on in a big way, it needs to have at least 4 factions. The reason for this is that four factions are the minimum number that are required in order to have enough variety to hook gamers who play the game at regular (ie, at least once a week) intervals.
Now, obviously there have been exeptions to this rule; X-Wing being the most obvious one. However, it has been my experience that this rule generally holds true. Given that, how will Halo: Fleet Battles overcome this? Will it be an exception, like X-Wing, or will it need to have other factions like the Flood added to keep it interesting in the long haul?